Capcom is launching GRIN's Bionic Commando this week and here is the First 10 Minutes of the game. I'm in the middle of exams so my time with it has been very limited, but I can share my first impressions at least.
The graphics aren't of the spectacular kind (with some framedrops here and there), but it works and there's always things moving on the screen like papers and debris flying from wind or grenades. The story itself is explained in the video inside (though it's supposed to have some twists later on) and the controls works well for its purpose.
People asked why I didn't use the arm more to melee kill in the video we posted earlier this week, but there are only a few moves early in the game and these aren't good against two or more enemies. In the training mode, which I cut out from the video, new moves are shown but you can't use them until later on.
The swinging mechanics aren't of the basic kind, you can't expect it to be as simple as the Spiderman games. The swing motions are short and it's very important to push and release at the right time. Otherwise, the swing motion abruptly stops and that made me go crazy during my first times in the air. It takes a little bit of practice.
One thing I've really enjoyed so far is the shooting mechanics, the guns so far have felt really good. The enemies can't be killed from distance with the pistol so you're forced to work your way closer to the enemies. This can be hard when there's little to swing on, with several guys firing at you from the ground. This isn't Gears of War where you run from cover to cover, the buildings and surroundings in the air must be used to move forward.
Now on for the video, mostly showing shooting in narrow corridors. The gameplay video from earlier this week shows more of the swinging.
@MikeManiac61: Ocarina of Time innovated on a lot of things when it came out, from both technical and gameplay departments. Today, if you exclude Nostalgia, it's great, but not the best Zelda game. (1 minute ago)
@Sdarts:thought the controls looked interesting. having 1:1 (or close to) sword control instead of something like the wii version of twilight princess where swinging the wiimote just triggered actions (1 minute ago)
@Melmoth: Haven't played Skyward Sword to completion yet, but it's definitely a divisive game, people either love it or hate it. (4 minutes ago)
@Sdarts: not often nowadays, sadly. For the other zelda games, i've got a MotionPlus controller, so i can play Skyward Sword. (7 minutes ago)
@MrWhite: Haven't played MM but I've seen gameplay footage and reviews and it looks more fascinating than OOT (12 minutes ago)
@Melmoth: That's really nice, man. In a way, it's almost like you two played games together. I hope the family life hasn't stopped that, even if it's once or twice a year. (12 minutes ago)
Majora's Mask -----> OOT. Yep, I said it. (19 minutes ago)