Capcom is launching GRIN's Bionic Commando this week and here is the First 10 Minutes of the game. I'm in the middle of exams so my time with it has been very limited, but I can share my first impressions at least.
The graphics aren't of the spectacular kind (with some framedrops here and there), but it works and there's always things moving on the screen like papers and debris flying from wind or grenades. The story itself is explained in the video inside (though it's supposed to have some twists later on) and the controls works well for its purpose.
People asked why I didn't use the arm more to melee kill in the video we posted earlier this week, but there are only a few moves early in the game and these aren't good against two or more enemies. In the training mode, which I cut out from the video, new moves are shown but you can't use them until later on.
The swinging mechanics aren't of the basic kind, you can't expect it to be as simple as the Spiderman games. The swing motions are short and it's very important to push and release at the right time. Otherwise, the swing motion abruptly stops and that made me go crazy during my first times in the air. It takes a little bit of practice.
One thing I've really enjoyed so far is the shooting mechanics, the guns so far have felt really good. The enemies can't be killed from distance with the pistol so you're forced to work your way closer to the enemies. This can be hard when there's little to swing on, with several guys firing at you from the ground. This isn't Gears of War where you run from cover to cover, the buildings and surroundings in the air must be used to move forward.
Now on for the video, mostly showing shooting in narrow corridors. The gameplay video from earlier this week shows more of the swinging.
I love this stupid game. (13 minutes ago)
Out of materials. Outside the final circle. So many ways to die and only one way to win. (14 minutes ago)
My closet FN win yet in so many ways: [url] (14 minutes ago)
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (2 Hours ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (2 Hours ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (2 Hours ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (2 Hours ago)