GAMERSYDE | X360, PS3, PC Tuesday, March 15, 2011 | 8:49 PM

First Look: OPF Red River

First Look: OPF Red River

Last week, Gamersyde was invited to a presentation of Codemasters' next realistic FPS, Operation Flashpoint: Red River. Along with some colleagues, we spent a seemingly-short hour playing the cooperation mode of the game, which allowed us to learn more about the next title in the Operation Flashpoint franchise. Evidently, this gives us the perfect opportunity to give you a bit more details about the game, as well as show you some exclusive in-game footage.

This new chapter of the Operation Flashpoint series proposes a four-player cooperation mode. Without diverging from its past gameplay style, this shooter has remained highly tactical and realistic. In order to build a strong single player campaign with an emphasis on story, the developers have taken inspiration from movies such as Jarhead or Green Zone. During this short gaming session, we were able to try three different missions. We started with an assault mission, followed by an escort mission, and eventually got to deal with the elimination of resisting militia groups.



The game first lets players choose a Marine class (Rifleman, Grenadier, Scout or Auto Rifleman), along with the equipment you want to use. Being detail-oriented, the weapons available are exactly the same as those used by the U.S. Marines. The first positive impression of the game comes from the freedom given to the players. Indeed, there are no long and possibly annoying cutscenes or scripted interactions. Moreover, players are not forced to directly follow orders to the letter to avoid failure. The surrounding environment can be freely explored and you can actually do whatever you want. Even though Codemasters' Graphics Engine (Ego) renders distant landscapes beautifully, when you get closer the environment reveals an aliasing effect that is much too present. Conversely, the lighting effects give way to nice solar glares that can even blind you, should you look directly in the sun's direction.



A welcomed improvement over the last installment in the series comes from the artificial intelligence of the game, which has been completely rebuilt and behaves relatively well. The developers have pointed out that the artificial intelligence will be more or less developed depending on the enemy's rank. We experienced this behavior first-hand, when our adversaries started to flank us or to charge at us and shoot at will. The big novelty of this new game in the series comes from the addition of an experience system. Players can now accumulate experience, regardless of the game mode being played, which can then be spent to upgrade the various classes. Consequently, it will be possible to obtain a sniper that is more accurate, or a rifleman with more endurance for example.



Each mission allows you to gain precious experience points. When playing with other players in co-op, a team score is also given once a mission ends. Evidently, the team score is directly proportional to the team's success in accomplishing the objectives given. Consequently, keeping in mind friendly-fire is activated, it is strongly recommended that you double check your firing targets, unless you want to risk losing points for your team. Should you or one of your teammates be injured, you have the non-realistic benefit of an infinite number of med kits. In case you are unable to accomplish the mission's objectives, the mission will nonetheless continue and you will have to safely make it back to the extraction zone, another welcomed and realistic aspect of the game.

Waves (no sound)
Escort (no sound)
Eliminate (no sound)

All comments

Commented on 2011-03-15 15:29:51
I'll get this game cheap from one of those dodgy resellers. Worth a good play through online.
Commented on 2011-03-15 16:54:41
Drop the "Operation Flashpoint" already, it's a cheap COD/BF knockoff.
Commented on 2011-03-15 19:28:49 In reply to Grimbarian
Why? does this game now have regenerating health?
Posted by Grimbarian
Drop the "Operation Flashpoint" already, it's a cheap COD/BF knockoff.
Commented on 2011-03-15 21:01:24
Amongst other arcade elements.
Commented on 2011-03-15 21:02:38 In reply to Grimbarian
Posted by Grimbarian
Amongst other arcade elements.
Or maybe you should read the short article. There is no regenerating health, "only" infinite med kits. :p
Commented on 2011-03-15 21:23:18
I was told it will have regenerating health...

Perhaps it's skill level/mode dependent?
Commented on 2011-03-15 21:40:30 In reply to Grimbarian
Posted by Grimbarian
I was told it will have regenerating health...
Not that i think our articles are better than the others, but if you guys don't read them, then why do we even bother? :(

And I'm actually serious, it takes a lot of time to translate all our articles. :/

PS : It's not about you personally of course, don't take it the wrong way.
Commented on 2011-03-15 22:15:16
No I understand where you're coming from :) I read the articles on here of games I have an interest in buying, and for those games I think your opinions are second to none as you come across as "by gamers for gamers", rather than by paid writers for PR companies of publishers (ie the likes of IGN/Gamespot which have zero integrity left), I am for obvious reasons biased against Codemasters' bastardisation of the once fine and noble Flashpoint name, hence my comments in here :)
Commented on 2011-03-16 01:26:10
Posted by Grimbarian
No I understand where you're coming from :) I read the articles on here of games I have an interest in buying, and for those games I think your opinions are second to none as you come across as "by gamers for gamers", rather than by paid writers for PR companies of publishers (ie the likes of IGN/Gamespot which have zero integrity left), I am for obvious reasons biased against Codemasters' bastardisation of the once fine and noble Flashpoint name, hence my comments in here :)
Agreed. Any long time fan of the series should be ashamed to read the words "infinite health packs". Seriously. After watching a few vids of the game, it doesn't even look like you CAN die unless you bleed out. Every time I have seen the player get hit, they just go down and wait for a medic. It is probably the same for your allies, since the game is focused on the characters in your four man squad. Can't have the inconvenience of one them dying screwing up the voice scripts that Codies worked so hard on. Instead, I'm sure we will be treated to a good old "mission failed" screen if one of your squad mates goes down.
Commented on 2011-03-16 11:47:34 In reply to michaelob
Let me remind you that a hardcore mode will be available too...
Commented on 2011-03-16 16:10:00
It still doesn't live up to the name "operation flashpoint", what's especially annoying is with all the PR for the last one they tried to claim credit for everything that made the Flashpoint series (the real Flashpoint series) special and unique by saying stuff like "in the first Flashpoint we did this and that" and then of course it was released and everyone was disappointed because it was no Flashpoint, and now they just basically came out and said they developed it with no realism in mind, so just drop the Flashpoint name already.
Commented on 2011-03-17 21:46:14
I am not going to buy this game unless it gets raving reviews from the press.
Codemasters has fkd up the legacy of the name when they released Dragon rising and have a lot to prove now.
The name still peaks my interest of course but after I bought the latest game, expectations are really, really low. All they have to do is copy Bohemia, iron out the bugs and add their own flavour. Hardcore mode does not mean jack if the basic game is flawed.
Commented on 2011-03-18 23:52:56
So, is it worth buying right away?

Be nice if we could start adding a bottom line. You guys are up on your tastes...

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