About the game
- Crimson Alliance
- X360
- Published by Microsoft Game S...
- Developed by Certain Affinity
- French release: 3rd quarter 2011
- US release: 3rd quarter 2011
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http://c1514732.r32.cf0.rackcdn.com/d79365c9-1390-...
Let them streamline and make the fine balance, there is still to come a game that I played and tried to make a clinical look at loot and how to improve it, so i say let'em try to do that.
Sure are a lot of top-down loot-drop games.
imo, plain wrong. I can cope with a middle ground, but games that throw useless loot like mass Effect 1 to full our inventory and make it a chore to manage, to crap loot after loot that spawns with every minion killed or just plain useless loot like FFXIII weapon system that makes you deal with the same weapon chapter after chapter, so many hours and begs you to spend items upgrading them, for you to recieve a "new" stronger one that is just a bit stat-weaker that the weapon before because of the slight upgrade of the previous you had to endure, its all just poor conceived loot systems.
Let them streamline and make the fine balance, there is still to come a game that I played and tried to make a clinical look at loot and how to improve it, so i say let'em try to do that.
Also, no one is "wrong" except yourself for saying someone else is wrong. Plenty of people love that kind of game. Giving examples of games that did it poorly is hardly a great way of making your argument when games that did it well... well they did it well.
That shot is not doing them any favors. It looks bad in the thumbnail. You can't see what's interesting about it (the depth) until you blow it up.
Sure are a lot of top-down loot-drop games.
Is this the spiritual successor too Torchlight 2, because it sure looks like it.