Spaceship crafting, tower defense, strategy, that's what Space Run is about, the game from indie studio Passtech Games. The title is set to release in May for PC and will cost less than $10. More details inside.
FOCUS HOME INTERACTIVE PRESENTS SPACE RUN FROM PASSTECH GAMES ON VIDEO
We are thrilled to unveil today, with a video, Space Run. This PC game mixes strategy and space ship construction in real time, borrowing certain mechanics from the "tower defense" system with numerous twists and hyper dynamic gameplay. Space Run is a nod to '80s science fiction and pays homage to many of its tropes and references.
Space Run is a true indie title developed by a "one-man studio", namely Sylvain Passot who, after spending 10 years in a large French development studio, decided to develop his own concept, "'Space Run''. Although nowhere near the scale of the productions he had previously worked on, Sylvain was supported with enough resources to complete and add the finishing touches to his game, and Space Run still has plenty of surprises in store with its well-oiled game mechanics, addictive gameplay and intense, exciting missions.
We were won over by Space Run, which has already proved a hit with numerous European journalists who tested the first game levels at various press presentations earlier this year. Space Run will also be demonstrated and playable at GDC Play in the US during the Game Developers Conference in San Francisco from March 17-21, 2014, when an even more complete version will be available, as the game is set for release in May priced under $10.
We are therefore delighted to reveal a first teaser of Space Run, which takes us to the outer limits of space beyond the final frontier!
The year is 2525. You are captain Buck Mann, the most fearless, daredevil and the most broke of all the pilots in the galaxy! Your new job: you are a Space Runner, one of the space haulage contractors whose job is to transport valuable cargo from one end of the galaxy to the other... and one thing's for sure: it's going to be a bumpy ride. Not only do the cosmic highways regularly pass through asteroid belts of all sizes, but they are also used by dangerous and unscrupulous pirates armed to the teeth, whose fighters and battle cruisers will make short work of your transport vessel if you're totally unprepared. And finally, you will also encounter other galactic "drivers" with whom you are fiercely competitive, so take this opportunity to give them a friendly blast from your turbo lasers when you overtake them!
Fulfil your contracts with gusto and your reputation will soar, opening the doors to new clients and more demanding and hazardous assignments... but which will also be more lucrative! The rewards earned from these missions will enable you to unlock new modules for your ship or upgrade those you already own: luxuries you can't afford to be without if you want to survive the mortal perils lurking in space. Turrets lasers, missile launchers, shield generators, thrusters, power plants and other modules will allow you to adapt to new combat situations in mid-flight that arise on your travels. Build, recycle, repair and reposition the modules and improvise as best you can to deal with the multiple threats you will face.
Retry the first missions with new and more technically advanced modules you've just unlocked to complete them more quickly and improve your score. Then enter a brutal race with your friends to finish each mission in the shortest time possible... preferably with your ship still intact!
@Tiz: Agree. People want to punish others well implement methods because of EA stupidity. (38 minutes ago)
EA lost their minds and went full greed. $60 buy-in with P2W microtransactions, and an unholy grind? I'm not surprised by the pushback but it's impossible to tar everything with the same brush. (43 minutes ago)
If you don't have the time but want the stuff, then you pay. If you do have the time and want the stuff, then you grind. (46 minutes ago)
I think this whole thing is being blown out of proportion. EA over-stepped with BF2, but the method to unlocking stuff in most games is fine based on a time vs money scenario. (47 minutes ago)
This is a stupid move by ESA. They are now distancing themselves more and more from their customers. They are spitting in their faces. Apparently the signal to EA wasn't clear enough. (1 Hour ago)
And now Australia sees lootboxes as gambling. You know who doesn't? ESA, the entertainment software association which is EA, Activision, Ubisoft, Sony, Nintendo, MS... (1 Hour ago)
@crookedmind: what? How did you come to that conclusion? (3 Hours ago)