TRAILER | PC, PS4, Xbox One Thursday, February 9, 2017 | 4:05 PM

Focus unveils GreedFall

Focus unveils GreedFall

Unveiled at the publisher's press event WHat's Next, GreedFall is the new RPG of Spiders which is set to release in 2018. With settings inspired by 17th century and Baroque art, the game mixes settlers, mercenaries, and treasure hunters on an island filled with magic. Teaser and more details inside.



Focus Home Interactive and Spiders Reveal New RPG: GreedFall


GreedFall is the latest RPG from Spiders, currently in development for PlayStation 4, Xbox One, and PC. Revealed at "le What's Next de Focus" event last week, GreedFall today unveils a first teaser trailer, hinting at the 17th century setting of the game and its magic-embedded ambiance. As showcased in this video, GreedFall aims for a very unique visual identity, inspired by Baroque art from 17th century Europe, depicting grandiose scenery in muted warm colors and dark undertones.

Explore a fresh new world as you set foot―alongside many other settlers, mercenaries, and treasure hunters―on a remote island seeping with magic, rumored to be filled with riches and lost secrets. A grand journey filled with mystery follows as you find yourself in the middle of ever-increasing tensions between the invading settlers and the locals protected by supernatural beings―manifestations of the island's earthly magic.

With a strong focus on its core RPG identity, GreedFall follows Spiders' experience in building intricate worlds filled with mysteries to discover, weaving deep character interactions, and offering players great freedom to achieve quests and objectives in a multitude of different ways―through combat of course, but also through diplomacy, deception, or stealth. The island of GreedFall is a living, ever-evolving world. Your actions, from seemingly trivial choices to the most important political decisions, will influence and affect its course as well as the relationship between the different factions established on the island.

"With GreedFall, Spiders is happy to renew its collaboration with Focus Home Interactive, our publisher for many years. The relationship of trust and transparency we have been developing together makes us particularly confident about the creation of this new project, more ambitious than all our past productions. Few publishers have the ability to support totally distinctive games like GreedFall and this secures us in our belief that we will manage with Focus Home Interactive to make this experience in a brand new universe both unique and unforgettable", says Jehanne Rousseau, President of Spiders.

"We are happy to once again support the studio presided by Jehanne Rousseau through a new collaboration. If Spiders' titles could have divided gamers in the past, they are gathering a bigger and bigger audience that enjoys the studio's approach to the role-playing genre, allowing Spiders to improve game after game. Through this new collaboration, the studio will have more means to fully achieve its ambition. Thanks to its theme, its universe, and its promise, Spiders' GreedFall will be a game to follow closely for RPG lovers", says Cédric Lagarrigue, President of Focus Home Interactive.

GreedFall is planned for release in 2018. We will reveal more about the game in the weeks and months to come.

Teaser

All comments

Commented on 2017-02-09 16:59:25
Looks interesting. Hopefully its better than bound by flame and technomancer
Commented on 2017-02-09 17:06:00
They never stops trying, nice! Hopefully they learned their lessons from past titles. The setting looks promising =))
Commented on 2017-02-09 17:12:20
Focus unveils "NOT BLOODBORNE!"
Commented on 2017-02-09 17:13:33 In reply to AndreasZ94
Posted by AndreasZ94
Looks interesting. Hopefully its better than bound by flame and technomancer
Apparently, those sold well enough to keep them in business. Weird.
Commented on 2017-02-09 19:30:02
I feel like if this dev toned town their ambition (which they clearly aren't good enough to achieve) they'd probably be able to breakthrough and release a really good game. Like for starters make it isometric or something, that always hides a multitude of sins and jank. Stop trying to make combat systems like the bog boys make and do something technically simpler, but equally engaging, like divinity. Keep the story, levelling systems etc etc, they just need to bring their lofty goals of AAA presentation on a shoestring down a notch to something more realistic. Because their past games were not good.
Commented on 2017-02-09 20:01:08 In reply to KORNdog
You are right. It feels every time what they are trying to achieve is above their budget or maybe skill so they keep doing the same mistakes. This game sounds again very ambitious
Commented on 2017-02-10 08:28:16
Has potential, I hope it turns out o be good.

About the game


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