The Samurai Assassin Shinobi and the Knight Centurion as well as two extra maps, customization items and gameplay updates are the content of Shadow and Might, Season 2 of For Honor which will start May 16. Non-season pass owners will be able to unlock the new heroes starting May 23, the rest of the content will be available to everyone on the same date. Screens and teaser inside.
FOR HONOR™ SEASON TWO, SHADOW AND MIGHT, COMING MAY 16
Season Two Adds New Heroes, Maps and Epic Gear
SAN FRANCISCO — April 27, 2017 — Today, Ubisoft® announced that For Honor™ Season Two, Shadow and Might, will launch simultaneously across all platforms on May 16. Shadow and Might will bring new content to For Honor including two additional heroes, two extra maps, new customization items and gameplay updates. Maps and gameplay updates will be free for all players at the start of Season Two. New heroes, the lethal Shinobi and the fierce Centurion, will be available for free immediately for Season Pass holders on May 16, while all other players will be able to unlock them with in-game Steel on May 23.
In the war between the three deadly factions, Knights, Vikings and Samurai, two new Heroes enter the battlefield:
• Shinobi (Samurai Assassin) – The Shinobi are silent warriors able to move with a dancer’s grace and kill with precision thanks to a lifetime of disciplined training. They wield the traditional Japanese Kusarigama.
• Centurion (Knight Hybrid) – The Centurion sees the battlefield like a chessboard. Equipped with the reliable standard issue gladius, Centurions can bypass enemy defenses through strategic close-quarters combat.
The two new maps, Forge and Temple Garden, will expand upon the selection of multiplayer battlefields. Additionally, Season Two will introduce a new level of gear rarity – Epic gear – which will increase the maximum gear score along with a balancing overhaul for the entire gear stats system. Following a three week off season, the Faction War will reset on May 16 as the battle for supremacy between all three factions enters its second chapter.
Coinciding with the end of Season One, a new title update (Update 1.06) was released on Windows PC and consoles to improve network stability while introducing new gameplay changes and hero balancing. For Honor will continue to be supported post-launch with additional content and consistent gameplay balancing updates.
Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,* For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three Great Factions, the bold Knights, the brutal Vikings and the deadly Samurai, fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each hero to vanquish all enemies who stand in their way.
For more information about For Honor, please visit forhonorgame.com and please follow on Facebook at facebook.com/ForHonorGame and on Twitter at twitter.com/ForHonorGame.
To learn more about all Ubisoft games, please visit ubiblog.com.
*Associate Ubisoft studios are Quebec, Toronto and Blue Byte.
I liked the first one. The cover system works okay in elimination deathmatch. I'm not a fan of sticky cover as a rule though. Especially now that many games have done contextual auto cover that works. (31 minutes ago)
I guess so? It's been a long time since I played one to be fair (40 minutes ago)
Yea.. that's what Gears of War is. (1 Hour ago)
also GOW looked interesting from some of the competitive matches I saw. But lots of weird sticky cover play (1 Hour ago)
just started playing the Forest today and sunk too much time with my buddy. WOOF that game is fun (2 Hours ago)
New enemy types, namely the Snatchers, Pouncers, and Carriers were aggressively unfun to fight. Still a good game, not a great game by any means. 7/10 (3 Hours ago)
The new characters mostly uninteresting and their chatter during the game annoying at times. Marcus/Cole/Baird was very fun. Giant robots super fun. Wind mechanic way overused. (3 Hours ago)