VIDEO | Xbox One Friday, September 27, 2013 | 8:37 AM

Forza 5 Gameplay video

Forza 5 Gameplay video

Looks like we talk a bit too fast yesterday since Microsoft released a very good quality, but still sadly 30 fps, version of their direct feed gameplay video of Forza Motorsport 5 on the good old Alps track.

Direct feed gameplay Alps

All comments

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Commented on 2013-09-27 09:34:33
AA looks poor.
Commented on 2013-09-27 10:11:14 In reply to mehdino1
Posted by mehdino1
AA looks poor.
Very true. Everything else looks pretty amazing, but the aliasing really sticks out and kills it for me. This is the problem that is going to be present a lot in next gen games running at 60fps. They need a good AA solution without a performance breaking hit.
Commented on 2013-09-27 10:49:21
Looks Great, 1080p/60fps!! Day One!
Commented on 2013-09-27 10:53:14
agree with above. driveclub was the same. it's like all those seams and inner car edges just don't get smoothed out. which is detracting as hell seeing as the rest can look so smooth.
Commented on 2013-09-27 11:08:18 In reply to KORNdog
Posted by KORNdog
agree with above. driveclub was the same. it's like all those seams and inner car edges just don't get smoothed out. which is detracting as hell seeing as the rest can look so smooth.
Also the lines on the track should be smooth. From what I understand, based on Crysis 3 on pc, where no amount of AA could fix those aliased seams, is that it has to do with deferred rendering and the lighting, which don't respond to the current AA solutions. That is the explanation a tech wiz provided on the aliasing problems in Crysis 3.

This was also the case with Need for Speed: Hot pursuit (or was it most wanted, I can't remember) on PC. There was no AA solution for that as well.
Commented on 2013-09-27 11:15:31 In reply to droezelke
Posted by droezelke
Also the lines on the track should be smooth. From what I understand, based on Crysis 3 on pc, where no amount of AA could fix those aliased seams, is that it has to do with deferred rendering and the lighting, which don't respond to the current AA solutions. That is the explanation a tech wiz provided on the aliasing problems in Crysis 3.
yeah, the only way killzone 2 fixed the issue was a full screen solution which litterally blured every texture asset in the game. but it did amount to a smooth image. i guess it's all about compromise. i just didn't think we'd be seeing it so soon. :/ i just read ryse's main character poly count has practicaly been halved. and that's a game running at 900p and 30fps. it does not bode well for the rest of the generation imo. and that applies to both consoles. i'm starting to see where people are coming from in regards to waiting a year before committing.
Commented on 2013-09-27 11:54:45 In reply to KORNdog
Well, the way I see it, is that although the raw power of the next-gen consoles is 10 times bigger than the current consoles, it remains a low to mid-end pc in essence. But when they optimise or create engines specifically for those consoles, the future could still be bright in the graphical department.
Also, devs have to get used to a new architexture that is massively different from current gen. Especially in the case of exclusive devs like GG and Naughty Dog, Turn 10 and so on.
Commented on 2013-09-27 12:26:51
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2013-09-27 12:34:27 In reply to lawless82
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2013-09-27 13:49:48
Sorry for the long "wall of text", wanted to explain my points regardng some reservations I have about next gen and what it most likely will be compared to what it could be.

Which is where this 7-8 year cycle really shows its ugly head, with the speed at which technology is increasing, releasing a product 5 years is already obsolete, but after 7-8 years is almost irrelevant.

I'm not saying that the PS4 and XBO are irrelevant, but the technology inside the hardware certainly is, like John Carmack said: "We still won't see 1080p @ 60 fps on next gen.", and when you stop to think that there are already PCs capable of that 8K UHDV (7680×4320 = 33,177,600 pixels), then it really becomes clear how technologically behind these systems are. Please let that sink in for a few minutes, but even a few seconds suffice.

It used to be that when consoles launched they were better or in very few cases at least on par with the highest end PC of that time, now for the first time in gaming history the new consoles are already behind the top end PCs of 2012, of course a uniform/closed architecture is the ideal hardware solution, but what is "10 times" better than PS3/X360 when compared to "30-50 times" better already?!

And while new engines, drivers optimisation and developing experience will make great achievements - just look at what Rockstar did with this 7-8 years old hardware, they will still be using obsolete technology/hardware, which has its own constraints.

To me the 2 biggest let downs of next gen are the lack of 1080p @ 60 fps as a standard for which to strive for and the fact that both PS4 and XBO will utilise 3-3.5 GB of RAM memory just for the OS.

Even the games that were clearly ported to the PS4 and XBO like Assassin's Creed IV: Black Flag, Watch Dogs and Ryse: Son of Rome, Thief (2014), Battlefield 4 among others are still running at 1600x900 or 30 - or below - fps, the Digital Foundry's articles on the matter explain how bad it is better than I could ever hope for, but to illustrate when it truly hit me how obsolete - there's also lazyness involved - the hardware is was DF's article on XBO's Crinsom Dragon which ran at 30 fps with subtle tearing, keep in mind that's a game that has the same level of detail as 2010-2012 PS3/X360 games, which is very disturbing to say the least.

I know that we will only get to see next gen games around 3-5 years into the cycle and if we use the other cycles as example, comparing a game on the beginning of PS2/PS3 to its last years' games the leap in graphical, physics simulation, characters and objects on screen and etc will only get better, but not being able to deliver 1080p @ 60 fps on essentially upscaled PS3/X360 games is really disappointing.

They are practically games with bigger resolution textures, slightly more complex physics simulation and a few more effects - like better lightning and more particles on screen, and they still can't deliver 1080p @ 60 fps, it's true that's mostly because developers are being either lazy or hasty, maye even both, but game developing for most companies is exactly like that, so it doesn't bode well for the rest of the next gen cycle.

Still to show what is happening with game development today, an image speaks louder than words:

https://lh3.googleusercontent.com/-0c-ARnsiKeY/US5...

I will still stick to gaming mainly on PC and only buy the consoles for their exclusives, because at this point that's the only thing that they have a clear advantage over the PC, exclusives, the rest the PC can do either better or at least on the same level.
Commented on 2013-09-27 14:01:34
That lack of AA kills it. :(
Commented on 2013-09-27 14:50:34 In reply to jeenyus
Posted by jeenyus
Looks much, much better than ugly and blured DriveCub in 30fps.
Evolution studios are aiming for 60fps for launch at 1080p. And the game really doensn't look blurry and ugly. Both games look on par.
Commented on 2013-09-27 14:51:12 In reply to Sdarts
I blame the Wii, MS and Sony saw the Wii and thought that a weak console can sell well with motion controllers, Sony cancelled the plan late but both consoles now are underpowerd.
Commented on 2013-09-27 15:04:41
Next Gen Anti Aliasing @ work
Commented on 2013-09-27 15:10:08
Hmm ... the sun affects looks nice. I am sure there will be comparison with Forza4 but still the graphics is not a generation leap for some reason, although this is for XO only. May be they din't have much time.
Commented on 2013-09-27 16:31:48 In reply to Sdarts
My apology for not sticking to the subject matter (forza5), but i just wanted to comment/supplement on Sdarts' post.

I know much has been said about how the upcoming consoles aren't up there with the latest and greatest PC GPU's like it was when current gen launched in 2005-2006.

One of the main reasons for this i believe is the power consumption. Mid-late 2005 the state of the art nvidia GPU was the GTX7800, which had a TDP of 81W. I don't have the powerdraw of the individual component in the original xbox 360, but the system as a whole pulled close to 200W (and with later models pulling 100-115W). It seems likely the Xbox One will be somewhere between those two. Compare that to Nvidias latest, the GTX780, which has a TDP of 250W (and that's just the GPU), there's no way these new consoles can compare in raw numbers.

I still believe the fixed architecture of the consoles will make them shine a few years from now (which is usually the second game from a dev on a platform). My old GTX8800 (which was state-of-the-art when it launched a year after the xbox 360) has no chance at running AC 3, MW3, BF3 etc with similar resolution, detail and framerate as my 360/ps3 is able to.
Commented on 2013-09-27 17:20:39
I didn't notice the AA as much as I expected to based on the comments but once again, I feel like while this game looks really good in some respects I'm still not having that wow factor i expected from the generation leap but maybe I was one of the many with unrealistic expectations. I'm still waiting for that game that really blows people away like gears of war or killzone 2 did back last gen but obviously those were not rushed launch titles...
Commented on 2013-09-27 17:54:07
Forza 4 vs Forza5 on XO. I think COD has got better upgrade from last gen than Forza honestly.
http://www.youtube.com/watch?v=mPAQa6Scbdc
Commented on 2013-09-27 17:57:32
I know that was just fanboy bait, but that's actually fairly interesting.
Commented on 2013-09-27 18:01:08 In reply to BLackHawkodst
Posted by BLackHawkodst
Looks Great, 1080p/60fps!! Day One!
Agree, got mine on pre-order.
Commented on 2013-09-27 19:48:10
Looks stunning imo. Day one for sure!
Commented on 2013-09-27 19:48:35 In reply to GriftGFX
Posted by GriftGFX
I know that was just fanboy bait, but that's actually fairly interesting.
Actually the video is pretty shocking. I cannot see how people can find this impressive. Kotaku was right Microsoft is some 6months behind XO and is being rushed again. Eveything make sense. XO is available only on few countries, they were not even sure what policies to set. Multiplats were running on PC and some on PS4. Indies as well won't be on XO for sometime. Microsoft was absent at GDC this year. Ubisoft got dev kit very late according to some rumors. Ryse was a 360 Kinect game at first, DR3 as well before they changed to XO only. List just goes on and on.
Commented on 2013-09-27 19:49:44 In reply to Sdarts
Hmm, say that's all true. You're still omitting the most important thing regarding this supposed obsolete tech that is inside the next gen consoles, and that is actual game development cycles, cost efficiency in actually producing the games you play, and workflow and development tools, all of which are certainly still very much trying to catch up. It's one thing to have all the computational power required to pump out games with 4k visuals at 60fps and that. But how do devs actually get there? There is no magic button where a developer can press and instantly make things look pretty or make the visuals max out any given hardware. It takes time, effort and money. Lots of it. The less time spent on something, the less money required. That's where development tools come in, and that is where the battle on the next gen hardware begins. Devs already have all the power they need to get realize whatever vision they want. It's actually getting there that's the hard part. Hardware is almost redundant. You might not be impressed initially, but give it a couple of years.
Commented on 2013-09-27 20:01:36 In reply to raina
What's your point?
Commented on 2013-09-27 20:16:26
Doesn't look next-gen enough to me. Strictly from a graphics standpoint.
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