Gamecock are announcing games left and right, having both Hail to the Chimp and now Legendary: The Box in their new portfolio. Spark Unlimited is the developer, and the game is planned for a release in next spring on PC and next-gen platforms. Spark are primarily known for Call of Duty: Finest Hour, and are today also working on Turning Point: Fall of Liberty for Codemasters. First images can be found inside together with some info. Update: Teaser trailer added.
Quoting press release:
Legendary: The Box tells the story of Charles Deckard, an art thief who is duped into stealing Pandora’s Box. When he opens the box, he releases hordes of beasts thought to be fictional – such as werewolves and gryphons – into an unprepared modern world. A full scale war between man and myth begins, and it is quickly complicated by the actions of powerful secret societies. As the person responsible for releasing this terror, Deckard unwittingly becomes the only person capable of containing it once more and saving civilization from being destroyed by the terrifying creatures of the box.
It's performance related. Also, people underestimate the point of correct calibration. Having the 3d just off slightly for your eyes can cause bad eye strain, thus leading to nausea. (50 minutes ago)
I think motion sickness can be alleviated in future to the point where it won't be that much of a deal breaker. I noticed playing on Pro is a hell of a lot more comfortable than the standard PS4. (51 minutes ago)
And that's entirely possible. I can imagine RE8 being that way. Having to physically aim down iron sights to get a headshot on a zom would be immense, but scary as fuck. (53 minutes ago)
As good as RE7 was in VR, it could have been even better if they had a control scheme for it that allowed for free hand movement interaction. (54 minutes ago)
Capcom have since said they are setting up a team to focus more on VR stuff, which is promising. (55 minutes ago)
i'd love for the game to have a combat system as deep as DMC3 or even GOW. with a traversal system that actually uses some skill to land jumps and move around. (55 minutes ago)
@Sdarts: i did. i didn't like it. traversal become even more tedious having to grapple gun everywhere due to wide streets and combat still had dudes taking turns to kill you. (57 minutes ago)