Co-producer Sean Eyestone comments a night mission walkthrough from Metal Gear Solid V: Ground Zeroes in this 15 minutes long video. Additionally, after the Sony's Deja Vu exclusive mission, Konami has announced Jamais Vu, an exclusive mission for Microsoft where players will control Raiden. The game-prologue to The Phantom of Pain will be out on March 18 on PS3, Xbox 360 for $30 ($20 digitally) and PS4, Xbox One for $40 ($30 digitally). Retail versions are supposed to get more content which will be revealed soon.
Nothing is what it seems… classic foes meet modern hero as KONAMI details exclusive ‘Jamais Vu’ mission
Konami Digital Entertainment B.V. has announced an exclusive ‘Jamais Vu’ mission for its eagerly-awaited METAL GEAR SOLID V: GROUND ZEROES title for Microsoft’s Xbox One® and Xbox 360® video game entertainment systems. The format-exclusive content will add a new dimension to the game’s stealth content, introducing the METAL GEAR SOLID series’ cybernetically-augmented mercenary, Raiden, to the game’s prison setting.
The exclusive mission is set within METAL GEAR SOLID V: GROUND ZEROES’ Cuban containment camp, and becomes available once certain conditions are met. The mission begins with Raiden charged with investigating an alleged biorobotic incursion, and dropped on the periphery of the camp. Thus, the augmented hero must gain access and secure firm evidence of the “bioroid” presence – dubbed ‘Snatchers’ by the intelligence group. The Snatchers, while externally disguised as marines, produce an inhuman X-Ray when tagged using the game’s marking system. Raiden must locate and eliminate the imposters while evading capture by the unaware humans charged with guarding the base.
The new Microsoft content marks the return of Hideo Kojima’s classic 1988 ’SNATCHER’ universe. The eponymous Snatchers featured in an MSX title followed the release of the first METAL GEAR, and was set in the futuristic city of Neo Kobe, where the mysterious beings were infiltrating society by killing people and assuming their identities. 26 years after its release, SNATCHER still enjoys a huge level of interest among fans.
The ‘Jamais Vu’ mission begins with Snake and his cybernetic ally being briefed, before Raiden – forgoing his famed Katana blade – jumps into the camp. Raiden has been chosen for this mission not only for his superhuman abilities, but also because, unlike Snake, he lacks a human body to snatch.
The mission will be integrated within both digital and boxed versions, and reintroduces Raiden to the stealth-orientated themes of the METAL GEAR SOLID universe.
The exclusive ‘Jamais Vu’ content is showcased in a specially-created one-minute trailer, detailing Raiden’s mission to defeat the Snatcher invasion, while a 14-minute demonstration movie of the Xbox One version of METAL GEAR SOLID V: GROUND ZEROES shows incredible level of detail and shares AI and other feature advances.
METAL GEAR SOLID V: GROUND ZEROES acts as a prequel to events in the forthcoming METAL GEAR SOLID V: THE PHANTOM PAIN. The game introduces a new open-world environment to the series, alongside changing day and night environments, changing weather elements, and extensive AI advances. The game will be available in retail stores nationwide on current generation systems for £29.99 or via download for £19.99. Xbox One and PlayStation®4 versions will be made available in retail stores for £39.99 or can be downloaded for £29.99.
then it should be the reviewers job to question that, and then withhold their final verdict until they play a product that representative of the consumer release. (51 minutes ago)
If developers are being disingenuous with certain "features" and holding them back or flat out deliberately omitting them from review builds (52 minutes ago)
The way these things are getting dropped into games now, it's not an afterthought. They're there early and by design. There's no excuse. (53 minutes ago)
@droezelke: Hmm, not sure if I buy that one. Reviewers often get handed the final build. Besides, there's beta's and the like they get handed, and early access to the games. (54 minutes ago)
...has been on the market as retail version. (1 Hour ago)
@MrWhite: It's hard for the reviewers, as sometimes these 'features' aren't in the review code or are disabled. So, it would be best to read reviews that go live after the game... (1 Hour ago)
Maybe then that'll generate enough awareness for the consumer to know exactly what they are buying into. Experienced gamers should know better. (1 Hour ago)