Most of you probably already know of the problems and unprofessional behavior we encountered this year with our advertising agency when they failed to deliver a campaign worthy of E3. This left us in a difficult financial situation which we're currently trying to address by finding ways to continue delivering the content people demand in 2016 and beyond. Among them is the launching of a Patreon campaign – a participatory system which works almost like a monthly subscription service without the long term commitment of something like Kickstarter. For those that wish to help out, financial contributions are now possible, with some of the upper tiers even offering a bit of a bonus. We tried to find a set of bonus ideas that will help show our gratitude without penalizing those who are unable or choose not to participate in the Patreon. For anyone interested, it's easy - just to go this address and make a donation. Inside you'll find a bit more details on the Patreon system and the reasons we went for it in the first place. Update: Our Patreon livestream is up (skip the first minute and 20 seconds).
What is Patreon?
Patreon is a crowdfunding platform that allows a community to help support a project on a monthly, or non-monthly, basis. It's possible to pay just one time, several times, or a fixed amount over a specified time much like a subscription service. The advantages are clear – the ability to launch a project before reaching a certain goal in addition to commitment only extending as far as the monthly income permits. Given the fact that we are all volunteers, we cannot in any way ensure the indefinite survival of the site and we don't want your money to be spent on long term promises that we might not be able to keep. That said, our goal is obviously to maintain the activity of Gamersyde as long as possible to continue defending the importance of video quality in our medium on the Internet. If you want to know more about Patreon, check out the Wikipedia page.
It goes away, like. I suppose that's why ipd is important. (1 Day ago)
@toelessfoot: Eyes? What about brains? I've heard stories of side effects like some people not feeling like their hands were their real hands in real life. Distance judgement problems etc (1 Day ago)
@MrWhite: Hopefully only using vergence on current VR isn't messing up our eyes lol (2 Days ago)
@MrWhite: I thought it was gonna be this: [url] (3 Days ago)
If this delivers what they are claiming, it's a game changer for vr [url] (3 Days ago)