As promised, our monthly podcast series is back in July and this time we have shortened it to a bit more than an hour. Hopefully you won't have too much housework to take care of to keep you busy this time. In the menu today, we talk a bit more about the upcoming God of War, guts_o tells you everything about his 8-hour hands-on with Deus Ex: Mankind Divided and we also share our thoughts on the 2 big indie games released earlier this summer: Inside and Furi. Last but not least, we also debate on Japanese games of yesterday, today and tomorrow. Our next podcast will be split into several parts as we will tell you about all our Gamescom presentations and hands-on sessions in a bit more than a month.
@KORNdog: Still very different. More like Diablo but the "game feel" is not as polished. Systems are more well designed, but I have to give it to Diablo when it comes to fit and finish. (1 Hour ago)
@GriftGFX: like divinity? Better or worse? Might be one i dust off the xbox for. (1 Hour ago)
The economy is unique and will probably seem strange to new players.. but every system is cleverly tied together in PoE. (1 Hour ago)
And yes.. the passive skill tree is pretty insane. It has a healthy mix of rigid decision making in its passive tree and flexibility in the active skill system. (1 Hour ago)
Path of Exile is an endlessly playable action RPG and Pillars of Eternity is a turn-based single player game w/ a party system. (1 Hour ago)
No they are not.. they are both RPGs and they both have isometric cameras but that's where the similarities end. (1 Hour ago)
I always confuse the PoE abbreviation with Pillars of Eternity. Are they even the same type of game? (2 Hours ago)