GSY REVIEW | PC, PS4 Monday, July 4, 2016 | 10:20 AM

Gamersyde Review : Furi

Gamersyde Review : Furi

Furi will be out tomorrow and we have been able to review the game on both PS4 and PC. As usual, you will find the verdict and the +/- section alongside homemade screenshots and videos.


Furi is undeniably an incredibly well-crafted game, where gameplay is almost flawless and mechanics are particularly innovating. It's above all a game where skills are required and patterns must be learned and understood in order to complete. Provided you give yourself the means, it's also a very gratifying experience and we have loved every single second of it. With its great soundtrack and art style, the only reason that could keep you away from the game is its genre itself, as not everyone enjoys boss fighters, but as it will be offered on PS+ tomorrow, console owners should definitely give it a try. As for PC gamers, it is still worth a buy if you like a challenge as it should take you more than 10 hours to complete.

On the upside

+ Impressive learning curve
+ Excellent gameplay mechanics
+ A lesson in boss fighting
+ Smart and varied patterns
+ Gratifying victories
+ Solid story and unexpected ending
+ Good longevity and replay value
+ English and Japanese voices
+ Splendid electro soundtrack
+ Great art style
+ Challenging in the default mode

On the downside

- The easy difficulty setting
- Some tearing and occasional frame drops on PS4
- Projectiles are a bit too bright, which can affect visibility
- Unlockable artworks are a bit disappointing (black & white sketches) EDIT : You can also unlock colored artworks with the highest difficulty setting actually

Note: Screenshots are from the PS4 version and videos from the PC version.

Furi - Intro
Furi - 1st boss
Furi - Interlude
Furi - 2nd boss

All comments

Commented on 2016-07-04 13:09:07
Thanks for the review,i have one question,without spoiling anything what makes this have good longevity and replay value?That sounds awesome to me,because i got excited trying to piece it together,then i just decided to just ask you.
Commented on 2016-07-04 13:17:10 In reply to Ian_Nottingham
It took Guts more than 10 hours to complete the game in Furi mode (the recommended setting), which is pretty good for a boss fighter.

After you beat the game, you unlock a training mode which allows to unlock some artworks. but alos a speedrun mode with online leaderboards. A new difficulty mode also unlocks, making the game even more challenging for hardcore gamers.

Now I'm not Guts, so there might be more to what he meant by replay value, but that's a start until he can answer himself (he's currently at a preview event).
Commented on 2016-07-04 13:22:01 In reply to Driftwood
Ahh i see,with a name like guts,(one of my favorite anime series berserk) I expect no less.That sounds pretty good,gotta ask does the main character get any new weapons or items?It's not a deal breaker just wondering.
Commented on 2016-07-04 13:26:04 In reply to Ian_Nottingham
Nope, it's a skill-based game where you get all the character's abilities right from the start. :)
Commented on 2016-07-04 16:28:14
All the reviews I saw make Furi sound like an incredible game, definitely interested in the game now.

EuroGamer gave Furi a "Recommended" score, saying:

"A stylish, mechanically polished boss rush game, Furi effectively channels the spirit of Punch-Out!! to make for an unexpected gem."


High-Def Digest - Furi Review - 100 score (PC version):

Final Thoughts: "From a studio I’d never heard of and who, in turn, I expected nothing special from, 'Furi' makes me feel like a fool for ever judging it so harshly. Very possibly the best action game of this generation thus far, this is a rare example of every facet of a game's design working perfectly to create an amazing whole. This is an outstanding effort from a studio I’m going to follow wholeheartedly from here on out."


GamingTrend - Furi Review - 95 score (PS4 version):

"Furi kicked my ass, and I loved it. There was laughter, there were tears, but most of all, there was a goddamned great game. The combat is extremely taxing, but fair, and the narrative is surprisingly rewarding. If you’re a masochist, Furi is the game you’ve been waiting for."

Source: - Furi Review - 83 score (PS4 version):

Google Translator: "These are the foundations of a boss fight sequence long, well-articulated and differentiated, sort of big dances to the death made of dodges, counter and fluorescent hues, both challenging and fascinating in their adrenaline flowing towards an ever foregone conclusion until ' last blow. Despite the experience does not shine for longevity - a lot depends, however, the learning speed of those plays - the advice is not to pass up what is in effect one of the most important gaming revelations of this period."

Source (with Google Translator):

Push Square - Furi Review - 70 score (PS4 version):

"When Furi's on point, it looks, sounds, and feels incredible, but a little too often, it struggles to maintain its intensity."

Commented on 2016-07-04 16:41:27
Forgot to add that Furi is "free" for all PlayStation Plus subscribers in July:


PlayStation.Blog says:

"Furi, a new title from The Game Bakers. Built on the premise of making a game that is both simple and deep, Furi is a fast-paced, intense, and ultimately rewarding gameplay experience. While play mechanics allow for an easy approachability, the depth comes from the ways with which you use those skills to take on unique opponents. Furi pits you against guardians, each with his own style, in what feels more like carefully crafted duels than boss fights. The Game Bakers have made something special, and we hope you enjoy it."
Commented on 2016-07-04 16:45:14 In reply to Sdarts
It's wriitten in the review. :p
Commented on 2016-07-04 17:49:44 In reply to Driftwood
I forgot about that part. Went to check, but only checked the news' summary, didn't checked the Verdict section, which I had read already.
Commented on 2016-07-04 23:10:55
"The easy difficulty setting" is among the downsides; what's wrong with it? Not easy enough?
Commented on 2016-07-04 23:27:48 In reply to tinokun
Not interesting enough actually. Some boss patterns simply disappear in easy mode, meaning it's not really a good way to train before trying higher difficulty settings. Now evidently, some people might disagree. Guts believes there were other ways to make the game easier without sacrificing one of the key elements which make it so good.
Commented on 2016-07-04 23:37:26 In reply to Driftwood
I see, thanks.
Commented on 2016-07-05 01:25:47
Reminds me of El Shaddai somehow. Tell me it's not the same developer doing same shit again.
Commented on 2016-07-05 01:28:23 In reply to VegaMan
Posted by VegaMan
Reminds me of El Shaddai somehow. Tell me it's not the same developer doing same shit again.
Read the reviews... Its far from it. This seems to actually be good for starters.
Commented on 2016-07-05 14:09:04 In reply to VegaMan
Posted by VegaMan
Reminds me of El Shaddai somehow. Tell me it's not the same developer doing same shit again.
Just a similar shading/visual style. Character designer is some guy who did Afro Samurai designs, so it's pretty similar to that, too (especially the hair).
Commented on 2016-07-05 15:43:25
Thanks for your responses.
Still doesn't look like my cup of tea. Aesthetically I mean. Too oversaturated for my taste. Not to mention other things like sound and concept.

About the game

What's up?
  • Loakum
    Loakum @Melmoth: Yelp, it's all about perry and attack with that guy. (4 Hours ago)
  • Melmoth
    Melmoth This is the closes (setting) i've seen to my old fav. Irem's Ninja Spirit that i've seen. Feudal japan mixed with From's superb bosses also makes me think about Madhouse's Ninja Scroll. (6 Hours ago)
  • Melmoth
    Melmoth only played the first area (after the prologue), and it's more openworld-ish than the other From games. very vertical , and wider play area. (6 Hours ago)
  • Melmoth
    Melmoth @asdfg: The first miniboss felt like something they put in there to tell soulspeople that "don't play it like it's souls". i got whooped seriously when i tried to dodge the guy,. (6 Hours ago)
  • asdfg
    asdfg @nostradamus: yeah they can be a real pain. Finally starting to get the hang of the parrying. Are you liking it so far nos? (8 Hours ago)
  • nostradamus
    nostradamus @asdfg: beware cocks & monkeys. (11 Hours ago)
  • asdfg
    asdfg My brain is sometimes forgetting it's playing Sekiro and not Bloodborne... Loving it so far. (11 Hours ago)
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
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