VIDEO | X360, PC Thursday, August 20, 2009 | 2:32 PM

GamesCom: A view from Mass Effect 2

GamesCom: A view from Mass Effect 2

The Mass Effect 2 build at the GamesCom is unfortunately the one from E3. Still, our amazing journalists got us this nice video showing the view from the city and its activity.


Gamescom: City view
Download: WMV | MP4 | AVI

All comments

Commented on 2009-08-20 14:48:24
Blade runner eat your heart out.

beautiful
Commented on 2009-08-20 15:03:18
Ehm, yea its smart to compare a movie to a game for its visuals.

Anyways, Bioware really stepped up, very very nice!
Commented on 2009-08-20 15:13:24 In reply to bleachedsmiles
Posted by bleachedsmiles
Blade runner eat your heart out.

beautiful
The Blade Runner of Videogames, that seems right.

The Citadel in the first looked so good, but run very poorly. This is way better, almost jaw droping... the best is that and runs so smooth.

looks like the same level shown in E3 Build, but someone took the time to stop and enjoy the pretty visuals.
Commented on 2009-08-20 15:22:08 In reply to bleachedsmiles
Posted by bleachedsmiles
Blade runner eat your heart out.

beautiful
Way too clean to compare to Blade Runner.
Commented on 2009-08-20 15:24:26
It looks too good to be true,frankly it looks incredible,I hope the framerate are somehow locked and smoth
Commented on 2009-08-20 15:29:54
I Saw the stage demo at GameCom, the alien character looked really good, but the human(female and men) look horrible, the Alien females looked better then the human female, they need to work a bit on the environment because its very very low poly with blurred texture.
Commented on 2009-08-20 15:43:20
It runs smoother, but I still notice (minor) screen tearing. More polishing please. To me 'a piece of art' should be free of slowdown and screen tearing (unlike ME1 which had both..).

Maybe that's why MS is lowering the resolution requirements for future games.. practically no developer is able to deliver a smooth, framedrop and screen tearing free (native) 720p game on "next gen" consoles. Let alone on 1080p.

The standard for hidef gaming should have been 720p60, but who cares these days? Studio Liverpool's not so perfect (not native) 1080p60 Wipeout HD/Fury sets the so called bar, but that bar is victim to framedrops and tearing.
Commented on 2009-08-20 16:22:57
There is obviously a lot of smoke and mirrors (2D objects etc.) to that cityscape, but it still looks great and it's the most important thing. It reminds me more of Star Wars' Coruscant than Blade Runner tbh.
Commented on 2009-08-20 17:15:47
Game looks amazing, but I"m still very worried if they really have got the game locked at 30fps. If so and less pop in then this game will be as technically good as it should be fun.
Commented on 2009-08-20 17:56:19
This game is GOTY already, cant wait to get my hands on it, Just stunning stuff!!
Commented on 2009-08-20 18:49:31 In reply to szaromir
Posted by szaromir
There is obviously a lot of smoke and mirrors (2D objects etc.) to that cityscape, but it still looks great and it's the most important thing. It reminds me more of Star Wars' Coruscant than Blade Runner tbh.
Obviously. It was what disappointed me in ME1 aswell: When I got to the Citadel for the first time, I was really in awe at the sheer scope of the place. Unfortunately, that was all smoke and mirrors as well, as 99% of what you saw, was unaccessible.

Ofcourse, something of that scope couldn't all be completely exporationable...but they could've done a better job at maintaining the illusion...
Commented on 2009-08-20 20:14:25
It's amazing how everyone on here can complain about the smallest things. There's no pleasing you people.
Commented on 2009-08-20 21:28:34
I was half expecting him to jump off the building ala The Dark Knight or even Tom Cruise in Mission Impossible 3 :)
Commented on 2009-08-20 21:51:16
Mass Effect will be GOTY again!!! ^_^
Commented on 2009-08-20 22:52:30 In reply to hiscore
Posted by hiscore
It runs smoother, but I still notice (minor) screen tearing. More polishing please. To me 'a piece of art' should be free of slowdown and screen tearing (unlike ME1 which had both..).

Maybe that's why MS is lowering the resolution requirements for future games.. practically no developer is able to deliver a smooth, framedrop and screen tearing free (native) 720p game on "next gen" consoles. Let alone on 1080p.

The standard for hidef gaming should have been 720p60, but who cares these days? Studio Liverpool's not so perfect (not native) 1080p60 Wipeout HD/Fury sets the so called bar, but that bar is victim to framedrops and tearing.
Good post, completely agree.

The consoles are great value for money but those cutting-edge visuals clearly come at cost. I completed Mass Effect on the 360 and loved it despite all the visual issues such as tearing and texture pop in. I'm currently near the end of the PC version, which is the definitive version IMO thanks to HUD tweaks and a gorgeous engine, and intend buying the sequel for the PC too as the engine runs better on my system than it does on the 360.

Can't wait for the sequel though.
Commented on 2009-08-20 23:00:47
Mass Effect 2's resolution has been confirmed as 1024x576 from the publicity shots according to this thread:

http://forum.beyond3d.com/showthread.php?t=50676&p...

It would explain why Microsoft have now dropped the 720p minimum requirement for Xbox 360 games. Clearly dropping the resolution to sub-720p aids performance and helps the game run better at the expense of visual fidelity. Definitely sticking with the PC version for 1920x1200 goodness! :)
Commented on 2009-08-21 00:27:12
oh.. you mean confirmed as in some random guy on a random internet thread said so? Nice.

The majority of the titles that hit the 360 are 720p native. Much more so than the PS3 ports which usually end up sub-HD (gta4, ghostbusters ect). Those ME2 shots that this guys commenting on and claiming as proof that the games sub-HD were actually taken at 1600X900 and downscaled to 720p...not 576 as the random guy on the random forum claims.
Commented on 2009-08-21 00:55:15
Much of the eye candy you see in movies is smoke and mirrors.

Frankly, if what you're seeing give the illusion of grandeur, you really should have nothing to worry about. Not all games require free roaming fully built environments down to the bolt and nail to impress. Nor do they need to be fully realistic.
Commented on 2009-08-21 01:16:55 In reply to squarejawhero
Posted by squarejawhero
Much of the eye candy you see in movies is smoke and mirrors.

Frankly, if what you're seeing give the illusion of grandeur, you really should have nothing to worry about. Not all games require free roaming fully built environments down to the bolt and nail to impress. Nor do they need to be fully realistic.
Agree completely.

I think would be absolutely ridiculous to complain that the background is "smoke and mirrors" and "2D." If it looks good, then I don't see a problem. Halo 3 had matte paintings for some of its backgrounds, and they looked great. I'll take "faked," massive scale that looks awesome over limited, 3D backgrounds any day.
Commented on 2009-08-21 12:29:55 In reply to Ronsauce
Posted by Ronsauce
I think would be absolutely ridiculous to complain that the background is "smoke and mirrors" and "2D."
I didn't complain really, I am happy about that as long as the results are awesome. I think it just explains why it looks good and isn't choppy like ME1, which didn't really "fake" its backgrounds.
Commented on 2009-08-21 13:02:45 In reply to szaromir
Posted by szaromir
I didn't complain really, I am happy about that as long as the results are awesome.
Ditto
Commented on 2009-08-21 17:25:10
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2009-08-23 00:49:40
It looked AWESOME, but it just shows that either Bioware isn't getting into the software of the 360 or that the 360 isn't very powerful at all. I only say that because if you compare that to Ratchet and Clank's cityscape, which not only have much more going on in terms of animations, light, particle effects, and interactivity, but you can move freely within the environment; Ratchet and Clank really blows it out of the water. Comparing those two in that respect is great, but it shows that 360 exclusive games really need to step it up a notch.
Commented on 2009-08-23 01:22:41 In reply to pixelsword
Lol, all I can say is: Get prepared for the shit storm...
Commented on 2009-08-23 02:36:37 In reply to pixelsword
Dude, seriously?

Your post is just boggling.

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