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Page 1 2 >>Seems intense though. I'm hoping they can surprise the doubters.
I am concerned though at just how much gameplay will be in this..let alone replayability.
Also disappointed that they put so much detail into the graphics yet forced static camera angles.
and if it's like fahrenheit it should be pretty replayable, multiple endings and branchine scenarios.
Other than that, the graphics are awesome and the game's very intriguing. The animations need lost of work though.
Hmmm, the quicktime button options spinning around the dudes head is incredibly annoying. That really needs to go, what a nuisance! Takes you right out of it. I mean, who was the idiot that thought of that? Terrible...
Other than that, the graphics are awesome and the game's very intriguing. The animations need lost of work though.
Like it's integrated into the world...really? That's some wild imaginary right there...
I know what you mean Korndog, about trying something different, but I don't think they picked the right game for such a distacting QTE device.
I really hope there is an option to turn this feature off so it doesn't take so much away from the realism of the scene.
I agree with Jato on this one. The QTE button indicators are really distracting from the scene going on in the game. A smaller indicator in the corner of the screen would have been WAY better for this style of game.
I know what you mean Korndog, about trying something different, but I don't think they picked the right game for such a distacting QTE device.
I really hope there is an option to turn this feature off so it doesn't take so much away from the realism of the scene.
To be fair, I don't get what people see in this gameplay, don't get me wrong, awsome graphics, decent animation (abit wonky sometimes) but playing a whole game which is essentially a series of cutscenes linked together which you choose by one of a series of buttons it just doesn't sound intriguing at all. At least metal gear had gameplay in between and not just watching the whole game play in front of you. Even multiple endings and scene's etc wouldnt be able to save it for me I may be missing something but it doesn't seem to have anything beyond graphics in which other more interactive games easily match (uncharted 2). -btw, I hardly count the 2secs of walking as proper gameplay...-
moral of the story? play fahrenheit and you may begin to understand.
you could link that to JRPG's yeah but even they have more meat in between than what this is showing.
as i said, play fahrenheit and you may begin to grasp why people are excited for the game. you either get it or you dont...but untill you actually experience a game incredibly similar (fahrenheit) you wont have a clue.
QTE are an important aspect of the Game. Conventions. Thats what people are used to. A set move list to remember and master. In the minds of many, that gives total freedom. To do what they want to when they want to do it. The reality is much different. In a game such as HEavy Rain, where choice and consequence form its backbone, QTE's further exacerbate this point. Your freedom may not be moment to moment but heavy rain's freedom reaches far further than that. It's revels in cause and effect and by using QTE's as the vehicle for this, you, as the player can shape your experience in a far more profound way than any 12 hit combo ever could.
Every time I see a trailer for the game I can't help but get excited. It might just be an interactive book, but I could really dig that if properly executed. And to me it does appear so. I felt the options around the head are spinning a bit too fast and take up too much attention like you're pressed into making a choice pronto, don't mind the occasional slowly-pulsating square shaped QTE.
I wonder will it be open world aswell
Hmmm, the quicktime button options spinning around the dudes head is incredibly annoying. That really needs to go, what a nuisance! Takes you right out of it. I mean, who was the idiot that thought of that? Terrible...
Other than that, the graphics are awesome and the game's very intriguing. The animations need lost of work though.
The camera angles are set in place for dramatic effect. Its attempting to emulate a movie...a choose your own adventure in a way. The circling options are meant simulate how you might feel in the same situation - confused, nervous, unsure what you'd do next. Its positioned where it is, because if it was off to the side, your eyes wouldn't be focused on the scene.
Its fine if this isn't your thing, but realize what its intended goal is. If you're not into interactive movie games, that's fine. Its like watching Million Dollar Baby, and complaining that it needs more explosions. Its not meant to be that sort of movie. This game is more about story, choice, and character development than it is score, combat, and open-worlds.