X360 Thursday, August 24, 2006 | 12:06 PM

GC06: Elveon gameplay

GC06: Elveon gameplay

We had the surprise to find a playable version of Elveon in the MS booth, with a very early test level focused on combat. As I'm a nice guy, I'll just say that we'll keep our judgement for a more advanced build...

Game Convention: Gameplay
Download: AVI

All comments

Commented on 2006-08-24 12:27:21
This game looks very good.
I´m interested in this one
Commented on 2006-08-24 12:28:41
Nice find!
You can see the potential. The gameplay Cam sent me a bit dizzy though :/
Commented on 2006-08-24 12:31:59
Looks nice enough, seems the combat controls aren't suited for a quick demo though.

Plus using a lance/spear like that is never fun in a game, you want a nice sword or mace!
Commented on 2006-08-24 12:32:55
Looks very nice and i like the style of this game better than ninety nine nights, this game will be on my list.
Commented on 2006-08-24 12:34:47
i agree. you better feel something when you hit the enemy. that was one of my vices of Oblivion. i wouldn't know if i was making contact. it needs more variation in combos.
Commented on 2006-08-24 12:39:30
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2006-08-24 12:43:48
It seems to me like you can't just go all out button mashing and each fight actually involves tactics. I can see the good sides to this as its different and rather unique, but wouldn't it start to get abit irritating if you have several enemies to kill at one time and there isnt really a lock on to keep track of 1 enemy? I could see my swinging many times at thin air and getting smacked over and over again ^_^
Commented on 2006-08-24 12:58:52
this sets the rumor out of the world that too human couldn't use the unreal engine for combat moves.. it looks quite nice in this techdemo... cant wait for this one
Commented on 2006-08-24 13:22:58
The camera view is good enough to see whats going on, but it turns quite a bit.
Other than that yea it looks good, but this is alittle bit to slow for my taste.
Though this is early build it looks good.
Commented on 2006-08-24 16:41:43
That looks interesting. I remember seeing the fight trailer a while back where they were touting the realistic combat. I can see that they've kept their word. Having the wrong weapon could easily spell defeat against enemies.

That level of realism is going to take a mind-shift to adapt to. I think gamers tend to think their characters are invincible and ANY weapon will do..:)
Commented on 2006-08-24 17:27:41
This is what I was hoping N3 would be like, more personal combat. Not swing your sword and kill millions of enemies. I like this game's combat system. Can't wait to see it when it's finished.
Commented on 2006-08-24 18:33:15
They definitely need some form of lock-on for the combat, Zelda style. Other than that though the combat looks great and very detailed. The enemies and yourself actually pull back when attacked, and it's cool to see such interaction where there usually is none.
Commented on 2006-08-24 19:18:53
lockon = fake
Commented on 2006-08-24 19:41:01
WOW, check out that one move :)

Commented on 2006-08-24 20:25:58
Damn whoever was playing was not doing very well. Maybe that was like a knock back move not a real damaging move.
Commented on 2006-08-24 20:39:08
What happened to that neat sword fighting from the tech demo? That was really great... this isn't
Commented on 2006-08-24 22:03:03
Looks great, except colors which are dull but this is probably because of the camera. Like fighting system, great framerate, lots of eye candy.
Commented on 2006-08-24 23:59:57
I'm sorry if this is a stupid question, but why is there no sound in most of these videos?
Commented on 2006-08-25 14:28:20 In reply to offspringfan
Posted by offspringfan
I'm sorry if this is a stupid question, but why is there no sound in most of these videos?
Because these are being filmed in a big place with loads of background noise. Even though the SC:DA gameplay vid had sound, you couldn't hear the game very well anyway.

This is what i assume the reason is anyway.

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