We went back to the Ubisoft booth to shoot a walkthrough of the famous Kinshasah level of Splinter Cell Double Agent, now in integrality. The build was much more advanced than the one we saw at E3, and the framerate problems we experienced back then are now gone for good. We also discovered a new feature, "Trust", which indicates during the game how much your employers trust in you, depending on the choices you make (saving innocents or not, skipping objectives etc). Finally, we had a quick overview of some new maps of the final game, and those who feel disturbed by the odd settings of the Kinshasah level can relax, there are a lot of different environnements, and it's more than ever about using gadgets, sneaking and hiding.
A big thanks to Thomas Leroux (Ubi Annecy) for his time and his skills.
I had trouble getting into the new Deus Ex games because of their terrible cover mechanics. (3 Hours ago)
when the actual gaming exploration/missions began, they are so arcaic mechanically. (5 Hours ago)
Prey if freaking amazing, the whole lot of it. Just shows how much I hate and battle to like something like human revo/mankind devided. Pedios games are awful in comparison. Just can't get into them (5 Hours ago)
@MrWhite: No, simulation sickness (8 Hours ago)
@GriftGFX: trends. 2D fighters was all the rage, then 3D fighters took over, now it switched back to 2D fighters. It'll switch again. (10 Hours ago)
There are too few 3D fighters anymore but I guess the genre shifted hard to 2D a while ago. (10 Hours ago)
@GriftGFX: heehee, actually because my team of Kilik & Sophitia are feared through the lands for their unbeatable combos. It is known. ^_^ (11 Hours ago)