We went back to the Ubisoft booth to shoot a walkthrough of the famous Kinshasah level of Splinter Cell Double Agent, now in integrality. The build was much more advanced than the one we saw at E3, and the framerate problems we experienced back then are now gone for good. We also discovered a new feature, "Trust", which indicates during the game how much your employers trust in you, depending on the choices you make (saving innocents or not, skipping objectives etc). Finally, we had a quick overview of some new maps of the final game, and those who feel disturbed by the odd settings of the Kinshasah level can relax, there are a lot of different environnements, and it's more than ever about using gadgets, sneaking and hiding.
A big thanks to Thomas Leroux (Ubi Annecy) for his time and his skills.
So I see new KojiPro doesn't send uncompressed press kit videos to you guys like Konami used to? (4 Hours ago)
@Melmoth ;) Current status (Moonwalker might like this ) [url] (11 Hours ago)
@Melmoth: that is one impressive engine. Didn't it also run until dawn, and soon a massive open world game. (12 Hours ago)
The only bad thing is that now I'm dying to play Crash Bandicoot. I didn't notice the sounds the first time, but from the second onwards they hit me so hard with nostalgia. Those are great games. (13 Hours ago)
Just watched PSX 2016 for the 4th time, reactions from the Easy Allies and Kinda Funny guys. It was such an unbelievably amazing show that just gets better after each rewatching. Congrats to Sony! (13 Hours ago)