The Devil's Men is the new adventure game from Daedelic Entertainment. The world created for this game mixes steampunk elements with a fictitious Victorian England. Amongst puzzles and a criminal case about a bizarre series of murders, the title features alternative storyline where every move and decision influence it. It will be out in Spring 2015, press release and a single screen after the jump.
The Devil’s Men: Daedalic announces new steampunk adventure with alternative storyline
Hamburg, June 11th, 2014. “Who killed the Devil’s Men?” – This mystery is the focus of Daedalic Entertainment’s upcoming adventure “The Devil’s Men”, which is announced today by Daedalic Entertainment and which will be released in spring 2015.
In “The Devil’s Men” players will influence the storyline with every move and decision they make. Gamers will have to consider all the possible ways to solve a puzzle, because every decision might change the story.
Author Kevin Mentz, known for his critically acclaimed fantasyadventure Memoria, invented with “The Devil’s Men” a world made of steampunk elements amidst a fictitious Victorian
England. In classic adventure gameplay, challenging puzzles are cleverly combined to a thrilling criminal case.
England, 1871: A sleepy seaside town – once venue of a legendary world exhibition – is kept in suspense by a bizarre series of murders. The trace leads to the old exhibition grounds, where ruins of steel and glass are the new shelter to a gang of waifs and strays, misfits and tramps – known as “The Colony”. To buoy up, the colony pursues more and more influence in the town and doesn’t shirk from ruthless means.
The 20-year-old Adelaide Spektor feels threatened by this menace. Adelaide was still a child when she was left by her father, the famous detective Karol Spektor. Since then, she is
hiding on the town’s streets and lives in fear to be discovered by the colony and to get swept up in a life of crime, contrary to the morals of her family. When she witnesses the murder of her father’s old friend, she sees her chance to find Karol Spektor and reclaim her former place in society. But only the notorious colonist and double murderer Emily can help take up Adelaide’s father’s trail.
Together the two women get entangled in a plot leading to the “Devil’s Men” – a coterie of scientists who have exceeded the limits of the spiritual and material world decades ago, yet are bizarrily perishing one after another. Will Adelaide and Emily manage to track down Karol Spektor? And what is his connection to the Devil’s Men?
But there's just no explanation for: "At some point soon, we better get busy making babies." This is simply just really terrible writing. (3 Hours ago)
These 2 posts explain a little what most likely happened: [url] / [url] (3 Hours ago)
They were probably pressured to make it honestly (3 Hours ago)
@Sdarts: I know, it's too much. I think I'm starting to understand why some of key people at Bioware left. They saw a shitstorm comin and they jumped ship. (4 Hours ago)
ME:A is a disgrace and disrespect to the ME franchise and everyone that worked on the first 3 games, and everyone that was/is a ME fan. (4 Hours ago)
But the really, truly worst part is the writing and dialogue. I'm no writer, not even an aspiring to be one, and I'm very confident I wouldn't write this badly. (4 Hours ago)
@MikeManiac61: I watched it a 2nd time, Jesus Fuck! What happened to BioWare? And most important, what the fuck happened with QA in gaming? I swear QA is the least desirable job in the gaming industry (4 Hours ago)