Here is our second podcast dedicated to EA, Konami, Ubisoft, Warner Bros. and Square-Enix (though we'll have a bit more things to say about a second SE title in the next podcast). Once again, we were pretty beat last night when we recorded this, so bear that in mind when you listen and be a tad comprehensive. We still have a lot of games we need to tell you about so there will definitely be another (long) podcast in the days to come, and it might even be a live one so you can interact with us. We are currenly driving back home in the Blimmobile but GC is far from over for us. Maybe we'll get some sleep next week...
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (1 Hour ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (1 Hour ago)
@Megido: errr... no. it has long cutscenes, yes, but there is a lot of meat to the game compared to say, MGS:TEA where you beat the game in less than 10 hours and there still is a lot of cutscenes. (1 Hour ago)
@aphex187: BF4 won't leave my SSD 'til BF5 is out. So maybe never.. DICE should let trigger lead BF5 (1 Hour ago)
Really digging the new event in Overwatch. Is it a continuing story? I thought I heard the event will move along a narrative on each end date or something. Might be wishful thinking... (1 Hour ago)
The problem with MGS2 is that like 80% of the game is story, and the story sucks. When you get to play, MGS2 is good. (2 Hours ago)
@nostradamus: very interesting vid. Had no idea MGS2 had so much detail. Crazy what the PS2 and Kojima could pull off. (2 Hours ago)