Gamescom was good to us this year and we were lucky to be able to meet and interview Eric Osborne, community manager at Bungie, for no less than 14 minutes. Needless to say that we were given a great opportunity not everyone could have and we thank them a lot for the warm welcome we received and their kindness in general - we should also apologize to the nice and lovely PR who probably got worried that it took us so long. Anyway, a great moment we're very pleased to share with you guys, hoping that you'll find interesting details about Destiny. Now since I definitely need some rest after almost breaking the camera right before the interview, I'll leave you with our friendly host. Enjoy!
Note: Whether it's because of the camera incident I mentioned or some other technical reason, audio is missing for 4 seconds between 1:03 and 1:07, we're sorry about that but there is nothing we can do. Hopefully, you won't mind too much. :)
Once you get immersed in what you're doing. By the end of it I really saw nothing wrong with a lot Poly Lara running around a realisticly rendered world at all. (3 Hours ago)
It's maintained the realistic proportions and movements of modern Lara. But combined them with an aesthetic that was classic (albiet polygonal) it's weird how you stop noticing those visual diffences (3 Hours ago)
But it's still more recognisably "tomb raider". I played half of rise of tomb raider with the classic polygonal Lara model and that was a good compromise. (3 Hours ago)
@MrWhite: I think there's still a bit of a jarring visual thing between the silicone sex doll proportions of Lara and the realistically realised world she's running around in. (3 Hours ago)
SFV is a very good game. I'm glad Capcom stuck with it despite the rocky start. (3 Hours ago)