VIDEO | X360, PS3, PC Friday, August 23, 2013 | 3:00 PM

GC: Lords of Shadow 2 60fps Gameplay

GC: Lords of Shadow 2 60fps Gameplay

Here is the Gamescom demo of Castlevania: Lords of Shadow 2 in 1080p and running at 60fps. Konami's video compression is not as good as one could wish but it's still the best out there. MercurySteam's game will be out on February 25.

GC: Gameplay Demo (1080p60fps)
GC: Trailer (1080p60fps)

All comments

Commented on 2013-08-23 16:18:42
combat looks like complete garbage. Thought they will do some improvements over first game, guess not.
Commented on 2013-08-23 16:20:35
Nothing new to the whip movesets so far and its a shame the extra weapons is based on energy bar rather unlimited use...but thats why second playthrough with trainers are there for lol
Commented on 2013-08-23 16:37:36
sword fight looks more interesting than whip, too sad it is limited. but platforming is far better than the first one. definitely looking forward to this game.
Commented on 2013-08-24 07:12:04
This game is gonna be amazing! I'm very interested in the whole "Lords of Shadow" storyline. I still say, the first Castlevania Lords of Shadow is one of the most underestimated games this gen! I loved it!

About the game


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  • Tinks
    Tinks ps and no one can combat the guy just running around. I wish there was some sort of sword combat (1 Hour ago)
  • Tinks
    Tinks I think the ship combat looks like it could get nuts if there are multiple ships involved. The lack of hand to hand combat is really telling though. Videos from a month ago feature guys getting on shi (1 Hour ago)
  • KORNdog
    KORNdog [url] This is GOTG and we all know it! (3 Hours ago)
  • nostradamus
    nostradamus Inside devs are already teasing the GOTG for the next decade release. (12 Hours ago)
  • nostradamus
    nostradamus Ico, one and done. next, Zone of Enders 1. (12 Hours ago)
  • Tiz
    Tiz @GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (18 Hours ago)
  • GriftGFX
    GriftGFX Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (18 Hours ago)
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