Indie studio Lunar Software brings 80s horror on an abandoned Moon base for their first game. Routine is described as a FPS horror exploration game that emphasize on hiding, survival and perma death with a non linear experience and a good immersion thanks to no HUD nor health bars, deadzone aiming and full body awareness. It is expected to release in early 2013 for PC and Mac. Details, screenshots and teaser trailer inside.
80s Horror game set on the Moon
New title from small indie team
PRESTON, UNITED KINGDOM, August 14th, 2012 - Routine is an 80s vision of the futureset on an abandoned Moon base, it is a new first person horror exploration game which has a heavy emphasis on hiding, survival and Perma death!
Routine'sMoon base will be a non linear experience that lets you explore any part of the base, including hidden areas that other players may not find, a number of randomised environmental hazards, AI locations and floppy disks to update the software for your Cosmonaut Assistance Tool! Be immersed with deadzone aiming, full body awareness, no hud, no health bars, just you and your ability to survive!
Lunar software is an independent development team of 3 with sound and music from Mick Gordon. Routine is their first title that uses Unreal Engine 3, looking to release early 2013 for PC and MAC.
@Seth: that's a shame. I think it was a victim of its own hype. Was like the only good thing shown back when xbone was announced and then took forever to release. (15 Hours ago)
@jmd749: sure, didn't even knew that wthy were going to do a vr version. fuck that shit, do borderlands 3 already, magic randy! you filthy liar. (1 Day ago)
Also it doesn't help the fact how zoomed out is the camera. You barely see shit most of the time. Deleted it after 4 hours. -_- (1 Day ago)
@Nietzsche: Below is the most monotonous game i have played in last years.The game want to be DS and survival game at the same time and fails at both of these things. (1 Day ago)
@MrWhite: It's good free marketting for the game though. (1 Day ago)
Basically, it was a hatchet job of a review, awarding it a 3/10. They realised they fucked up and pulled it sharpish. Damage was done, though. (1 Day ago)
of course, he was talking bollocks. Had he played it for more than 5 minutes, or spent more than 2 looking in the options for the settings, he could have sorted everything out, but he's clearly inept (1 Day ago)