IMAGES | PC Wednesday, August 15, 2012 | 7:12 PM

GC: Routine brings you to the Moon

GC: Routine brings you to the Moon

Indie studio Lunar Software brings 80s horror on an abandoned Moon base for their first game. Routine is described as a FPS horror exploration game that emphasize on hiding, survival and perma death with a non linear experience and a good immersion thanks to no HUD nor health bars, deadzone aiming and full body awareness. It is expected to release in early 2013 for PC and Mac. Details, screenshots and teaser trailer inside.

Press release:



80s Horror game set on the Moon

New title from small indie team


PRESTON, UNITED KINGDOM, August 14th, 2012 - Routine is an 80s vision of the futureset on an abandoned Moon base, it is a new first person horror exploration game which has a heavy emphasis on hiding, survival and Perma death!

Routine'sMoon base will be a non linear experience that lets you explore any part of the base, including hidden areas that other players may not find, a number of randomised environmental hazards, AI locations and floppy disks to update the software for your Cosmonaut Assistance Tool! Be immersed with deadzone aiming, full body awareness, no hud, no health bars, just you and your ability to survive!

Lunar software is an independent development team of 3 with sound and music from Mick Gordon. Routine is their first title that uses Unreal Engine 3, looking to release early 2013 for PC and MAC.

GC: Teaser Trailer

All comments

Commented on 2012-08-15 20:13:05
For an UE3 game, this looks so different from what I got used to, with The exception of Mirror's Edge, which had a different lighting engine than the one in The UE3. It looks nice.
Commented on 2012-08-15 20:13:32
Echo Night: Beyond?
Commented on 2012-08-15 20:19:18 In reply to droezelke
Posted by droezelke
For an UE3 game, this looks so different from what I got used to, with The exception of Mirror's Edge, which had a different lighting engine than the one in The UE3. It looks nice.
people should know by now already that UE is what you do with it. If you are doing a fps and it looks like any other shooter outhere, you are not tryin' enough.
Commented on 2012-08-15 20:22:00
I wish for once we'd see a trailer that focused on gameplay
Commented on 2012-08-15 20:24:34
Consider me interested. Coming from an indie studio though i'm a bit worried that this might take longer than everyone's expecting.
Commented on 2012-08-15 20:37:39
gameplay would have been nice ...
Commented on 2012-08-15 21:39:56
I think I got a boner from the description.

Nice Alien trailer vibe they got going, and the roguelike aspects combined with FULL BODY AWARENESS got me (and IRAIPT0IR if he's here) wet.
Commented on 2012-08-15 22:01:27
Wow this is looking good... And scary wich means will never play. Shame i'm weak :(
Commented on 2012-08-15 22:02:03 In reply to deafwing
Posted by deafwing
gameplay would have been nice ...
Maybe changing your name to blindwing would be an idea :-)
Didn't you see the part where the character is holding that camera thing?

Ontopic:
Looks awesome, great description indeed!
Commented on 2012-08-15 22:43:34
Looks nice, but PC only? Oh well, guess I'll never play it.
Commented on 2012-08-15 23:14:09
80s horror? Does that mean we should expect some cheesey-ness?

The obvious game to compare this to is Dead Space 3, which uses the same engine I believe.
It's nice that this game will have some punishment and a bigger emphasis on survival.
However if we compare these environments to Dead Space 3, it's really lacking.
I can't help but notice that most things look too clean and too empty for a survival game.
Commented on 2012-08-15 23:27:37
Looks interesting. Kinda reminds me of the movie Moon. Too bad for PC only, as I will never be able to play it...
Commented on 2012-08-16 00:00:07 In reply to Tinks
Posted by Tinks
The obvious game to compare this to is Dead Space 3, which uses the same engine I believe.
lighting can look similar, but no. Dead Space uses its own internal engine.

You ant a game that looks artsyle and visually similar (engine&lighting): futuremark's shattered horizon, http://www.youtube.com/watch?v=p4tpUcpycqY
Commented on 2012-08-16 10:38:58
I'd probably say terrible nonsense if I say that it looks like a DeadSpace
Commented on 2012-08-17 14:17:47
It has 3,5" floppies scattered around. Instant torr...err I mean buy.
Commented on 2012-08-17 16:14:08 In reply to nostradamus
Posted by nostradamus
lighting can look similar, but no. Dead Space uses its own internal engine.

You ant a game that looks artsyle and visually similar (engine&lighting): futuremark's shattered horizon, http://www.youtube.com/watch?v=p4tpUcpycqY
Yeah but Shattered Horizon's purpose was just being a benchmark game.
It was cold and sterile too.
For this game to be scary, how well can that be achieved with something so empty?

About the game


What's up?
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    nostradamus of the most creative outputs of the industry will be tied working on that steaming pile of crap for a couple of years. Great, scott. (2 minutes ago)
  • nostradamus
    nostradamus i played knack to the completion in hard mode. its pure shit, a tech demo of thin-paper combat exploted by bad attacks for dozen of hours. Its the worst platforming i played that year. Now SCEJ, one (3 minutes ago)
  • GriftGFX
    GriftGFX And hopefully it brings more people into SFV. (2 Hours ago)
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    GriftGFX I'm not crazy about what's going on with Marvel... but if it works it works. (2 Hours ago)
  • Tinks
    Tinks that trophy was pretty rad looking too! (2 Hours ago)
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    Tinks I was hoping Ortiz was going to win, but after losing the way she did to Du the first time it wasn't too surprising (2 Hours ago)
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