Creators of Deadlight and the recently resurrected RiME have announced the quite interesting adventure-puzzle game The Sexy Brutale. Behind this name is a mansion turned into a weird casino where the enigmatic Marquis holds a ball with various guests during an endless day. Players control priest Lafcadio Boone and they'll have to hide and learn in order to save other guests from a gruesome death. It will be out in Q1 2017 for PS4, Xbox One and PC.
Welcome to “The Sexy Brutale“, a never-ending masked ball puzzle-and-adventure game for PC, PlayStation 4 and Xbox One featuring intrigue, murder and the
A Tequila Works & Cavalier Game Studios co-production
MADRID, Spain & GUILDFORD, UK - August 16, 2016
“Never-ending masked ball turned murderous” adventure puzzle game “The Sexy Brutale” will be the first co-production between RiME creator Tequila Works and new UK-based developer Cavalier Game Studios.
Set during a single, endlessly-looping day within “The Sexy Brutale” – a stately English mansion converted into a bizarre casino and named by the enigmatic Marquis – players take on the role of elderly priest Lafcadio Boone. To progress, Boone must hide, watch and learn the colourful stories of the other guests at the ball in order to save them from grisly deaths at the hands of the mansion’s staff.
By discovering the key moments and methods how each guest can be saved and gaining occult-seeming powers linked to their masks, Lafcadio is able to explore deeper and deeper into the mysteries of the mansion’s past and inhabitants to uncover the truth hidden at the heart of The Sexy Brutale.
Scheduled for a Q1 2017 release on PC, PlayStation 4 and Xbox One, the single-player, narrative-driven puzzle adventure is the debut of new UK developer Cavalier Game Studios who joined forces with Tequila Works in the Spanish studio's first ever co-production project.
The concept was created by ex-Lionhead veteran Tom Lansdale and brothers Charles and James Griffiths, and an early build was shown to friends for responses and criticism, including creative director and CEO of Tequila Works, Raúl Rubio.
“When Cavalier asked for our feedback on their build of The Sexy Brutale, I immediately knew we had to be part of it,” said Rubio. “By combining the unique talents of both our teams we are proud to have created a genuinely intriguing and unforgettable experience for players to enjoy.”
Design director of Cavalier Game Studios Charles Griffiths said “We worked really hard to turn the high concept for The Sexy Brutale into an exciting, accessible game that would speak for itself because we knew that – no matter how good – an idea is never enough on its own.
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (22 minutes ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (24 minutes ago)
For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (24 minutes ago)
@GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (26 minutes ago)
Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (28 minutes ago)
And like.. what's the purpose of the loot itself. (28 minutes ago)
@GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (29 minutes ago)