VIDEO | PS4 Thursday, August 14, 2014 | 12:29 PM

GC: Video of Project Cars PS4

GC: Video of Project Cars PS4

Project CARS has a very small presence at Sony's booth, but we still managed to record 2 videos, one in the rain, one on a dry track.

GC: Showfloor gameplay #1
GC: Showfloor gameplay #2

All comments

Commented on 2014-08-14 13:00:04
It's a sim, so def have to play to see if I like it more than forza or gr. But looks really good. Getting forza 5 though tommorrow with my xb1. Can't wait.
Commented on 2014-08-14 13:22:47
looks like they have some pretty heavy motion blur as soon as you are in motion (even at low speeds), I'm not a fan of that

.. maybe we get an option to deactivate that (even on consoles) , please?
Commented on 2014-08-14 13:45:38
WTF. Thus is hockenhiem and it looked first like a fictional track from DC. Even though it is not afternoon or bright sunny time. Look more artistic than realistic.Also the track looks much wider to me. 2 vid is nice, first one was really bad with too much oversteer
Commented on 2014-08-14 14:52:41
Cant wait for this after nearly a year solid of Forza 5 im ready to move on...Really it should only be played with a wheel though. GTP user who has been playing from the beginning is 8 seconds a lap faster with a wheel than the pad ;)
Commented on 2014-08-14 18:32:20
I couldn't tell this was hockenheim as well at the start nut 2nd video was good
Commented on 2014-08-14 21:57:11
im a tad confused "Nvidia" advertising on an AMD powered console seams very strange!
Commented on 2014-08-14 22:04:35 In reply to r3tr0gam3r1337
Posted by r3tr0gam3r1337
im a tad confused "Nvidia" advertising on an AMD powered console seams very strange!
...why?
Commented on 2014-08-14 22:58:11
This is how the analog stick works:
0% > 100% > 0% > 100% > 0% > 100% > 0% > 100% etc.
Either the person in the 1st vid played this on the digipad or Slightly Mad still haven't figured out how to program sensitivty and deadzones on the analog stick lol
Commented on 2014-08-14 23:03:26 In reply to Lafiel
Lafiel: Agreed, I don't like motion blur especially in racing games. Option to turn it off would be nice.
Commented on 2014-08-14 23:45:58 In reply to SplitTongue
Yep agreed SplitTongue.

If that is the steering model for analog sticks, that is messed up. Should be gradual for triggers and sticks.

Hopefully it was dig pad. lol
Commented on 2014-08-15 11:25:34
I really prefer this one above the arcady Drive Club!
Commented on 2014-08-15 20:47:33 In reply to GriftGFX
Posted by GriftGFX
...why?
would it make more sense if this had Xbox one advertising on a game being played on a PS4, the console has no Nvidia technology yet there is Nvidia advertising everywhere, ive never seen a game where rival technology was advertised so much.
Commented on 2014-08-15 21:41:09 In reply to r3tr0gam3r1337
Badly set up pads. It's best played with a wheel anyway and rightly so. Looks promising. http://www.projectcarsgame.com/beyond-reality.html
Commented on 2014-08-16 21:11:07
Not going to lie, those videos made the game look pretty terrible.

About the game


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    droezelke @nostradamus: I'm not talking about the events, but how it all works together. I just read you can create a group by honking at recruits. This is not explained in the game eg. (8 Hours ago)
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    nostradamus @droezelke: FH1. Just doing races against the rivals, airplanes/copters and discovering along was way more fun than going in for the P2P championships. (8 Hours ago)
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    GriftGFX Stuff like Mario Tennis was clearly rushed tho (9 Hours ago)
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    GriftGFX Nintendo'so first party stuff on WiiU was relatively bad in 2016 but they still have the best first party this gen. (9 Hours ago)
  • droezelke
    droezelke @nostradamus: What does Forza 1 have to do with it? Completely different game. Or did you mean FH1? (9 Hours ago)
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