Paradox Entertainment has announced War of the Roses being developed by FatShark. The team-based multiplayer combat game will be out next year on PC, screens inside.
“Project Postman” Revealed! Paradox Interactive Announces War of the Roses
New IP from Paradox Interactive and Fatshark Will Straight Up Murder You with a Battleaxe
Gamescom Cologne – August 17th, 2011 – Paradox Interactive and Fatshark today announced the true identity of the game codenamed "Project Postman" revealing the new title War of the Roses: an exciting new IP that takes players back to the battle-ravaged medieval era of 15th century England.
War of the Roses will pull players into a team-based multiplayer melee combat experience, putting their band of knights right in the thick of chaotic battles against opposing hordes armed with swords, battleaxes, longbows and other iconic medieval classics.
Featuring top-notch graphics portraying the fighting from an up-close-and-personal third-person perspective, War of the Roses features both online multiplayer and a deep single-player campaign. Players will get the chance to lead their knight through a progression system, gaining upgrades and unlocking new content on their path from filthy peasant to unstoppable armored killing machine.
“This is exactly the kind of game we’ve wanted to do for a long time,” said Martin Wahlund, CEO of Fatshark. “Our team’s very passionate about multiplayer, and we’re using everything we’ve learned from our previous projects to capture the thrill of the pitched medieval battle. It’s amazing to hear Fredrik Wester [CEO of Paradox Interactive] call this a ‘dream game’ for them. They’re the perfect partner for us.”
“War of the Roses will give players face-to-face melee combat they rarely see in today’s third-person and first-person online shooters,” said Gordon Van Dyke, Senior Producer for Paradox Interactive. “We’re looking to steep players in that savagery, and challenge them to confront their opponents head-on in this unique multiplayer game".
“Fatshark is a really talented team with proven knowledge about this space, and we’re hugely excited about our partnership", he continued.
Gamers should be ready to pick up their lances in 2012.
hellblade and ryse both had way more basic combat that literally just centered around weak and strong attacks. there was nothing else there to play around with. (23 minutes ago)
and then you have the boy, who distracts, staggers and sets you up for more volleys. now compare that to hellblade or ryse...and you honestly can't see the difference? (26 minutes ago)
then you've got the elements associated with the axe itself, where you can freeze enemies (and i assume other elements will be introduced later too) and do powered up elemental attacks (27 minutes ago)
there seem to be a decent depth to the combat in god of war. with staggers, shield barges, slow mo air juggles, grabs, axe throws, and standard hacking. (29 minutes ago)
@alimokrane: if you think that looks like ryse then i really don't know what to tell you. doesnt look anything like ryse or hellblade to me outside of a camera angle. (30 minutes ago)
@alimokrane: agree, if the enemy variety is there as well it could be an awesome combat system, especially for an over the shoulder camera game. Camera does zoom out for larger fights btw (1 Hour ago)