X360, PS3 Thursday, February 8, 2007 | 6:39 PM

Ghost Recon Advanced Warfighter 2 Q&A

Ghost Recon Advanced Warfighter 2 Q&A

XCN is back, sending us another great interview - this time with the developers of Tom Clancy's Ghost Recon Advanced Warfighter 2, and the great Olivier Dauba, Creative Director. Inside you'll find info about environments, online CO-OP and the usual Ghost tech talk plus much more! You'll see much more of this game in the next Gamersyde Diaries.


All comments

Commented on 2007-02-08 20:16:51
Sounds good, can,t wait for this baby to launch.
Commented on 2007-02-08 20:18:53
Well IGN have a interview with Christian Allen and they asked him why the graphics was changed from the SP to MP on GRAW and what they did on GRAW 2.

He basically said things about the weather and environment effects, but if they went up on the textures and stuff on MP it would lagg and stuff, and they wanted a lagg free online game.

Anyway, I am gonna get it, as long as the lobby system is good, and by Christians answer, they have improved the online system and connections, which is good.

And now he said that their character customization has A LOT of options, for whites, blacks and male and female.

Awesome, cant wait now.

I hope you can choose to NOT have a headgear or add without helmet and use those cool orange tactical glasses.

http://images.xboxyde.com/gallery/public/4816/1176...
Commented on 2007-02-08 20:23:25

Will the graphics in the multiplayer part of the game be as good as the single player in GRAW 2? This was not the case in the previous title.

We've devoted a huge amount of engineering resources to stepping up the graphics in GRAW 2 multiplayer. The biggest upgrade by far is a switch to more advanced lighting effects, including a dynamic lighting and shadowing system. We've also revamped the special effects so you'll see the shimmer of heat from explosions and burning buildings, wind and helicopters effecting smoke and foliage, advanced bullet impact effects, distance blur …the ‘works’.
Translation: No

I still don't understand why MP looks worse in a lot of Ubisoft games.. Most other games I know look the same in SP and MP..
Commented on 2007-02-08 20:46:02 In reply to Inflatable
[quote=Inflatable]

Translation: No
MP looks very good. I prefer the visual style of mp over sp.


edit: seth shrink that pic
Commented on 2007-02-08 20:59:59 In reply to lukasblue
Posted by lukasblue
MP looks very good. I prefer the visual style of mp over sp.


edit: seth shrink that pic
Its Sath, and I cant. Cant edit it, and when I saw how it turned out, I wanted to make it a link, but it was too late.
Commented on 2007-02-09 14:26:23
damn it man, "Will this be the best game on 360 ever graphically? If so how? " what kind of dumb ass question is that ?


sorry had to say something, feel bad for these posts that have no replys :( feels like they have been posted and ingored, destined to gather electronic dust in the void that is the internet :(

also kinda sad knowing i am the only person who will probally read this... well apart from grift i suppose, he hunts my posts down i swear :D, hmm maybe i should use the def jam topics for my blogs :D

EDIT*misses just read the post, at least now he feels slightly loved.

About the game


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