TRAILER | X360, PS3 Thursday, August 15, 2013 | 4:03 PM

Grand Theft Auto Online first video

Grand Theft Auto Online first video

Rockstar Games reveals the online mode of Grand Theft Auto V where the freedom to explore, missions, cooperation are available to multiple players.

GTA Online
GTA Online (FR)

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Commented on 2013-08-15 16:23:08
Ungh this has to to be 4 weeks away might as well be a year, so insanely excited! It is exactly how I pictured a real online GTA experience to be. I'm confused though, does the online mode have a completely different story or are these single player missions replayed with an online avatar?
Commented on 2013-08-15 16:28:23
Rockstar North president Leslie Benzies said GTA Online could have launched at the same time as the main game, but that the studio considers it to be "a different entity, a separate thing".

He explained: "It'll be GTA Online; it's not part of GTA 5. Obviously it's set in the GTA 5 engine, but it's going to grow and evolve into its own thing." Access to GTA Online will come for free with every retail copy of GTA 5.
Commented on 2013-08-15 16:42:07
How's the co-op handled? Can we do the main campaign in co-op online?
Commented on 2013-08-15 16:47:54 In reply to FireWire
Edit : i have no idea
Commented on 2013-08-15 16:53:43 In reply to nin1000
wait...so onlines not on the disc? its a separate download?
Commented on 2013-08-15 16:54:41 In reply to bleachedsmiles
Posted by bleachedsmiles
wait...so onlines not on the disc? its a separate download?
Yep seems like it
Commented on 2013-08-15 16:54:46 In reply to FireWire
Posted by FireWire
How's the co-op handled? Can we do the main campaign in co-op online?
Pretty sure you get different heists and stuff in GTA Online. SP is sp, that's it.

Online portion looks too damn ambitious for current gen. Would love to see how everything will works.
Commented on 2013-08-15 16:56:30
From Neogaf:

Will go Live Two weeks after GTA Vs Sept 17th Launch
Maximum players online is 16
Will contain all GTAV's single-player features and more.
(Looting, co-op heists, deathmatches, races, gang attacks, crew vs crew playlists, sports (like tennis, BASE jumping, golf and more), plus 'ambient' events like armoured van robberies, crate drops, import/export car acquisition, bounties...)
Deluxe Garage storage online has a limit of 10 Customised Vehicles
(Land, Air, Sea)
Can insure your cars, Cars will also be impounded if left for too long
Custom Cars will show up on map
Online stock market, can be played by damaging or attacking companies
Invite friends playing GTA V Single Player anytime into your game with your ingame phone
Online Arm Wrestling
Mess around like usual
Form Crews
Online Heists, Robberies
Money from heists must be dropped off in bank or portions of it can be lost if your killed
Classic Online Game modes
Reputation Points (RP) used as online mode reputation
Houses and Apartments can be bought online
Houses have live CCTV which can spy on friends
Spectate people in your current game be chased by cops
Content Creatore to make custom races, vehicles, checkpoints
Deathmatches with custom items, item spawn locations, vehicles and locations
And more great stuff:
http://www.neogaf.com/forum/showpost.php?p=7651290...
Commented on 2013-08-15 16:56:36
Good interview to clear things up a little bit
http://www.computerandvideogames.com/423020/gta-v-...
Commented on 2013-08-15 17:10:59
16 players just? At last, one of the limitations of current gen rears it's ugly head once more. For a world of the size of this game, 16 players is a bit anemic. If this ever does find its way onto next gen platforms, I'd expect that number to double if not quadruple.
Commented on 2013-08-15 17:17:53
SP will keep me busy until PC version. Can you imagine the online portion with 40-50 people? :0
Commented on 2013-08-15 17:18:29 In reply to Seth
Posted by Seth
SP will keep me busy until PC version. Can you imagine the online portion with 40-50 people? :0
I still hope for that PC version !
Commented on 2013-08-15 17:19:25 In reply to MrWhite
Kind of Glad its 16 players, it makes sense when you think about the world it's in, like 64 players taking down a bank won't work, but 8 robbers vs 8 cops would
Commented on 2013-08-15 17:28:43 In reply to MrWhite
Posted by MrWhite
16 players just? At last, one of the limitations of current gen rears it's ugly head once more. For a world of the size of this game, 16 players is a bit anemic. If this ever does find its way onto next gen platforms, I'd expect that number to double if not quadruple.
I don't think that would necessarily make it better. I mean, just because the world is big doesn't mean it needs to be filled with real players.

Considering their the focus co-operative play against A.I. It seems to very much be designed for 16 players.

Looks pretty fantastic.
Commented on 2013-08-15 17:28:44 In reply to rustykaks
Posted by rustykaks
Kind of Glad its 16 players, it makes sense when you think about the world it's in, like 64 players taking down a bank won't work, but 8 robbers vs 8 cops would
Yep I'm also fine with 16 players...
Commented on 2013-08-15 17:37:41
yeah 16's fine... the world is still full of AI. Races, co-op ect will probably be match making in the background as your free roam? so I imagine if you wanna race, shootout ect you're not gonna be too far away from finding one.. will probably just morph you to a cut off section of the map once a race starts ect.. so I doubt the games ever gonna feel empty with only 16 players.

I wonder how big the downloads gonna be.. i'm already milking the gigs of my ps3 harddrive. And my 360, not a chance.. I have like 5 games waiting qued to download as it is.
Commented on 2013-08-15 17:45:23 In reply to bleachedsmiles
Posted by bleachedsmiles
I wonder how big the downloads gonna be.. i'm already milking the gigs of my ps3 harddrive. And my 360, not a chance.. I have like 5 games waiting qued to download as it is.
I would imagine most of the content comes on the GTA V disc.
Commented on 2013-08-15 19:12:00
There's certainly nothing wrong with 16 players. Still fun to be had there. But again it comes down to the scale. If you enter a free roam game online by yourself and then go off and try to find other players to interact with: bit of a problem there. Certain game types would benefit from a higher player count, especially if you had squads of players or clans.
Commented on 2013-08-15 19:46:52
http://i.imgur.com/7uj6lM0.gif
Commented on 2013-08-15 19:50:35
Wow, the possibilities this game online will brink. Finally a online game that can make me retire BF3 maybe.lol.
Commented on 2013-08-15 20:37:03 In reply to MrWhite
Posted by MrWhite
16 players just? At last, one of the limitations of current gen rears it's ugly head once more. For a world of the size of this game, 16 players is a bit anemic. If this ever does find its way onto next gen platforms, I'd expect that number to double if not quadruple.
It's probably all peer-to-peer. Next gen won't fix that if they don't use dedis.
Commented on 2013-08-15 20:41:10 In reply to MrWhite
Posted by MrWhite
There's certainly nothing wrong with 16 players. Still fun to be had there. But again it comes down to the scale. If you enter a free roam game online by yourself and then go off and try to find other players to interact with: bit of a problem there. Certain game types would benefit from a higher player count, especially if you had squads of players or clans.
I think this news means R* intends to do an actual MMO or at least expand on the idea somewhere down the line. But there's a lot more to take into account than just player counts. In GTA IV it was so easy for one or two players to just be dicks and crash helicopters/cars into any objective. Really ruined the flow of the game on occasion. So I think there's more to the balance then just increasing how many players are in a lobby.
Commented on 2013-08-15 20:45:49 In reply to Phaethon360
Posted by Phaethon360
I think this news means R* intends to do an actual MMO or at least expand on the idea somewhere down the line. But there's a lot more to take into account than just player counts. In GTA IV it was so easy for one or two players to just be dicks and crash helicopters/cars into any objective. Really ruined the flow of the game on occasion. So I think there's more to the balance then just increasing how many players are in a lobby.
I think the next gen ubisoft approach to persistent online worlds is best. Basically a radial 'bubble' of players that it matches you with on the fly. That limits the amount of players within the bubble itself to avoid things getting chaotic, but removes the issue of having to actually find players in such a vast city.
Commented on 2013-08-15 22:04:50 In reply to KORNdog
Agreed.
Commented on 2013-08-15 23:03:31
I am not quite sure I understand this whole persistent world thing, but will we be able to make our own private servers that only our friends can join or will we have to join specific servers similar to PC?
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