With PC gamers becoming more used to the idea of early access on Steam, the list of genres it covers continues to increase, with the arrival of The Book of Unwritten Tales 2 further welcoming point-and-click adventures to the fold. Following a successful original release (with a demo available on Steam) this new adventure stands ready to please those looking to get lost in a colorful, enchanted fantasy world. You’ll find our impressions and videos just after a simple point and click of the link.
Wasting no time, The Book of Unwritten Tales 2 picks up more or less where the first part ended. While it’s certainly possible to follow the story without having played the previous episode, we might suggest sampling the demo version of the first game to see if it tickles your fancy. If it does, then just buy it, complete it and come back for more with the second episode. The previous game certainly hasn’t lost any of its luster with its beautiful backdrops and memorable world. Back to the sequel now. Its design won’t surprise anyone, of course, since it’s clear that King Art has no intentions of revolutionizing the genre. Logic puzzles are its main draw (perhaps a bit too easy for hardcore adventurers) but most of the challenge stems from triggering characters that previously offered no real help (or clicking again on a piece of scenery that was previously of no apparent value to you). Only chapter 1 (out of 5 planned) is available at the moment, but it will keep you quite busy anyway. As you can see in our video, this new episode is still a visual stunner with even its 3D characters animating very nicely. Charmingly amusing, this is a sequel looking like a perfect fit for enthusiasts of classic adventure games. Let's hope the four other chapters will live up to our expectations.
and i say that as someone who believed half life 2 is still the greatest FPS ever made. but it's still an issue that plagues a lot of games. horizon recently was terrible at this with the audio logs. (1 Hour ago)
but that's a common problem with maintaining player control even when characters are talking at you. you get distracted and start fannying around. (1 Hour ago)
@MrWhite: eh, i'll give you alex vance, but i don't really find any of the others particularly well written. and i'd argue throwing boxes while you're supposed to be engrosse in story is bad design. (1 Hour ago)
Sometimes the less you know about a character too = more interesting. Like G-Man. He pops up now and again being a creepy bastard. Thats what makes him interesting. (4 Hours ago)
Plus the fact you were messing about with boxes is a good thing, no? Game first, story and characters second is my motto. (4 Hours ago)
@KORNdog: Come on Korn, you know thats a horseshit statement you made. Before Naughty Dog and Bioware with Mass Effect, there was Alyx Vance. She may be a bit dated these days, but back then... (4 Hours ago)
@MrWhite: i guess i missed it. i was too busy running about all over the place throwing boxes around as my mute husk. lol (4 Hours ago)