GSY PREVIEW | PS4 Friday, August 22, 2014 | 12:45 PM

GSY Preview: The Tomorrow Children

GSY Preview: The Tomorrow Children

The Tomorrow Children is a unique open world parody of a mid-60s cold war inspired future where players take part in a social experiment to rebuild the ruined world. Simple enough, right? Coming from Dylan Cuthbert and his crack team at Q Games in Japan, The Tomorrow Children presents an interesting cooperative experience that combines resource management with platforming exploration. Without a doubt this was one of the strangest games shown at Gamescom this year.




The Marxism Simulator

The game takes place within a world decimated by experiments gone wrong leaving the entire planet as an empty, flat, featureless landscape now known only as “The Void”. Across the Void lies a series of cities inhabited by the surviving humans. When the game begins you will be assigned to one of those cities and be tasked with rebuilding and restoring your new home. Restoring the world requires players to find and recover human relics, which take the form of old Russian stacking dolls, while collecting resources necessary to run your new town. Each one of those recovered humans require additional resources such as food and electricity, however, which necessitates making supply runs out into the Void. If you build your town too quickly you’ll wind up starving these people while failing to provide enough electricity means lights out.

The game presents an interesting mix of synchronous and asynchronous multiplayer manifesting in the way players interactions are represented on screen. When a player performs a direct action, such as whistling or attacking a monster, their image is projected across the world for all other players to see. You won’t actually see everyone running around, however, which seems to give the world a rather bleak feel as projections pop-in and out of existence while you play. All of these actions are recorded and taken into account on a global scale.



So just what sorts of actions are available then? The demo started off with the player standing near a large, foreboding statue which, upon further investigation, was actually hollow. We were shown how resources could be gathered and used to build structures within the world such as a set of stairs. Mining and building all happen at a much faster rate than, say, Minecraft as the game seems to be focused more on the bigger picture. Once he emerged from the statue we were greeted by a tram of sorts that transports players back and forth between the cities and the outer Void. The Soviet-style propaganda videos adorning the tram were a nice touch and gave a sense that you were just a cog in the machine.

Somewhere along the way he jumped out of the tram near a massive creature stomping about. We could see other players performing actions against the beast while the player jumped into a turret to help out. Once the monster fell everyone ran over and began climbing all over its now crystallized shell which apparently works as a resource. Only after this did we finally get a peak at the town with the first stop being the local business office where you can line up to receive pay for every action you performed while exploring the void. That money can then be poured into upgrading your character.



Lights, camera, and more lights

Perhaps one of the most striking features stems from the games visuals. As Mr. Cuthbert noted in his presentation at the Sony Presser, his background actually lies in 3D graphics (such as the original Star Fox) as opposed to the 2D variety we saw with the Pixel Junk games. It’s hard to imagine real innovation in the rendering space at this point but Q Games has certainly managed to deliver something truly unique. The Tomorrow Children is built using cascaded voxel cone ray tracing with three lighting bounces. It’s a technique that has been discussed and implemented in various demos over the years and produces incredibly realistic lighting with a lower rendering cost. In fact, voxel cone tracing was originally present in early Unreal Engine 4 demos but has since been eliminated. It’s an efficient method for achieving the cohesive look ray tracing can deliver. It’s a technique that we hope to see become more common in the coming years as it brings us much closer to achieving the look of pre-rendered offline sequences in real-time.


There’s still a ways to go before the game lands but the potent mix of truly unique gameplay with cutting edge rendering technology results in something everyone should keep an eye on.

Gamescom Trailer

All comments

Commented on 2014-08-22 14:14:19
thx for the preview, I loved several of the pixel junk game and have my eyes on this weird project aswell :)
Commented on 2014-08-22 17:24:06
Thanks for the preview! I wonder how this game progresses. Will the game finish when all the cities have been rebuilt. Seems quite an intriguing concept. Very happy they have the giant creatures in there. Visually, this looks like one of the most impressive upcoming games to me.
Commented on 2014-08-22 17:29:14
Really loved this trailer and the game has intrigued me since the beginning. After reading, just got me even more intrigued to play it. And the trailer's song is still in my head after days and days since I stopped listening to it.

PS. The trailer's Song is an edited version of "Polyushko-polye". More info on Wikipedia and more versions of it, including the original, on Youtube (links below):

http://en.wikipedia.org/wiki/Polyushko-polye
https://www.youtube.com/results?search_query=Polyu...
Commented on 2014-08-22 17:33:43
The cascaded voxel cone ray tracing really is a wonder to behold ! I really hope this method will get more popular in future games.
Commented on 2014-08-22 18:38:42
It's impossible to tell how much fun the game will be to play, but I absolutely love the visuals. The art direction is incredible.
Commented on 2014-08-22 23:14:06
excellent
Commented on 2014-08-23 05:35:22
NWO propaganda!

Mighty impressive. I never thought Q Games would ever make a game this gorgeous. The PixelJunk games were beautiful and all but they weren't 3D like this, and this already looks like CGI at times. The characters look really creepy and they did such a good job with the trailer I'm already hyped.
Commented on 2014-08-26 04:33:28
It's like Nintendo's games.. Kids game.. I dont like it.. Where is my God Of War and Uncharted ??
Commented on 2014-08-26 19:57:37 In reply to mehmetalper
Posted by mehmetalper
It's like Nintendo's games.. Kids game.. I dont like it.. Where is my God Of War and Uncharted ??
There are guns in the game, actually. It'll probably end up with a Teen rating, same as Uncharted. Might wanna get informed before posting ignorant comments like that. The gameplay is also going to be much deeper and less predictable than both games you named.

About the game


What's up?
  • Tiz
    Tiz Anyway, it's early days. The next time we hear about Halo after Halo Wars 2 will be E3, and it will either be H3: Anniversary or a Halo 6 trailer and my money is on H3: A. (1 Hour ago)
  • Tiz
    Tiz The H6 campaign I meant. (1 Hour ago)
  • Tiz
    Tiz @amerakindesi: I liked 4's campaign as well, 5 was a massive misstep and while Joe isn't necessary for the H5 campaign to be good, I think he is necessary for it to be epic. (1 Hour ago)
  • amerakindesi
    amerakindesi To be frank though I loved halo 1, halo 2, halo 3, halo 4 campaigns in that order. 4 was my fav. (1 Hour ago)
  • amerakindesi
    amerakindesi @Tiz: i see he had major impact on halo:ce, halo 2, halo 3odst...good sign (1 Hour ago)
  • Tiz
    Tiz There are a couple of videos of him flitting about the 343 offices and talking about Halo memorabilia and while it isn't confirmed, I'd be surprised if he isn't on H6. (1 Hour ago)
  • Tiz
    Tiz @amerakindesi: Staten along with Marty O'Donnell was a key figure at Bungie and is now Senior Creative Director at Microsoft, he joined too late to influence Halo 5, but just in time to start Halo 6. (1 Hour ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories