GSY REVIEW | Wii U Friday, October 18, 2013 | 10:01 AM

GSY Review : Sonic Lost World

GSY Review : Sonic Lost World

The most famous hedgehog in history is back on Wii U in Sonic Lost World, two years after Generations, a less than perfect game that still managed to please a lot of fans of the franchise. What can we expect from this title exclusive to Nintendo's console? No need to wait anymore, Gamersyde tells it all!
As usual, the whole review is only available in French, but we translated our final thoughts.



The latest title of the Sonic saga is definitely a good game. By borrowing its gameplay sequences from games like Sonic Colors, Super Mario Galaxy or even Super Monkey Ball, it manages to mix various ways of doing platforming while still keeping its own identity. And cherry on the cake, it manages to keep boredom at bay by varying the gameplay styles and has a good replayability potential. Finally, the addition of a way to slow down Sonic thanks the the running trigger makes the platforming much more interesting than in the past. As a result we get a title where all gameplay styles are enjoyable and interesting. Despite a rather slow release schedule, the Wii U gets another great title and with the upcoming release of 2 heavy weights of the same genre (Mario and Donkey Kong!), platforming fans have a few more reasons not to look at the upcoming next-gen consoles.

Gameplay #1
Gameplay #2
Gameplay #3
Gameplay #4
Gameplay #5 - 2D

All comments

Commented on 2013-10-18 10:35:07
I wish they hired the Sonic Jump music composer, here's a music from it:

http://www.youtube.com/watch?v=iOySQkNtrf4

Or Soinc CD

http://www.youtube.com/watch?v=yitJY0Z9MLM
Commented on 2013-10-18 10:50:01 In reply to AnthonM2
Posted by AnthonM2
Or Soinc CD
Shaggy?

God, I remember when Sonic Adventure first came out, sitting there in Electronic Boutique, completing it 100% on the Dreamcast over a course of a week. Man.

Not sure how I feel about the slightly-pedestrian looking pace of this one, although, I understand the need to actually be able to react to platforming rather than trial and guess-work-error.

Also, any reason Gamersyde aren't too keen on giving numbered scores? Y'know, give us something useless to argue about?
Commented on 2013-10-18 12:23:29 In reply to Tiz
We hate scores, that's why. :)
Commented on 2013-10-18 13:57:13 In reply to Driftwood
Posted by Driftwood
We hate scores, that's why. :)
Besides, people on here seem to argue about mostly useless things anyway, so why add to it? ;oP
Commented on 2013-10-21 03:35:06 In reply to Tiz
Posted by Tiz
Also, any reason Gamersyde aren't too keen on giving numbered scores? Y'know, give us something useless to argue about?
Numbered scores are the worst thing the gaming world has. It embodies an whole opinion in just a number. Often, people disregard games with 5's, 6's and even 7's because it's not high enough. Yeah, Gamersyde does it good, keeping it text based and nothing else.
Commented on 2013-10-21 03:36:14 In reply to Tiz
Posted by Tiz
Y'know, give us something useless to argue about?
10

About the game


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