X360, PS3, WII Tuesday, November 13, 2007 | 10:35 PM

Guitar Hero 3 interview

Guitar Hero 3 interview

Activision's Guitar Hero 3: Legends of Rock will be released in Europe next week, while it has been available in the US for two whole weeks. XCN has given us a great interview with RedOctane, and inside you'll find their thoughts about upcoming DLC pricing, the rival game Rock Band, if Slash actually like the game he is starring in and much more!


All comments

Commented on 2007-11-14 04:43:29
I got this game a few days ago ... i don,t know why this dude keeps going on about Boss Battles.... There is only 3 of them :S... its just a new sound track thats it ^___^ Still a fun game all the same

P.S I don,t like the gamer points PLay the game online with a control pad =S theres like 3 of them dum dum
Commented on 2007-11-14 08:00:53
yeah, achievements are not so tight...again. especially controller achs suck. but nonetheless this game will be lots of fun. had so many great evenings with friends, lots of Becks beer and Jagermeister ;) bring on GH3...
Commented on 2007-11-19 12:46:56
I agree, that the battles are overhyped and I don't really fancy the whole idea at all. What does rule, though, is the co-op career. Not being able to play it online... well, that's a bummer really if you don't have fellow expert players in the neighborhood.

Other than that, I can't wait for Friday!

About the game


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    GriftGFX And maybe kickstarter debacles, like the Yogcast thing, have taught people the legitimacy of risk. (0 minute ago)
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    Sdarts And the article is from 2010, long before KickStarter and the indie movement really became a thing. I believe today is much better to self-publish if you're a small/medium size developer. (3 minutes ago)
  • Sdarts
    Sdarts @GriftGFX: I thought the same thing about other industries, it's the same everywhere. But I didn't know about the developer/publisher royalties ratio being so out of balance. (5 minutes ago)
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    GriftGFX The indie scene may not lead to success for all participants, but it's also more viable than ever.. so.. there's that. (18 minutes ago)
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    GriftGFX @Sdarts: I haven't read it yet.. but the quote seems like common sense at this point. Vidya games is a big business. You could say the same thing about many large industries, especially entertainment. (19 minutes ago)
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    GriftGFX @Jin187: Yes.. assuming an imaginary release schedule is definitely logic. (23 minutes ago)
  • Sdarts
    Sdarts The article is long, but I really recommend everyone at least reads the "In retrospect do you believe that Outerlight should have self-published the game?" section, sheds light in the business side. (24 minutes ago)
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