You're right. I've only played the demo of WiC (in wait for a better graphics card, seems like a great game), but it seems a bit similar. Probably less strategy involved here, instead of attacking on several fronts like in WiC you attack in waves towards one object here. But who knows, that may change later in the game.
What you're saying is... that it's a stragy game without strategy ? Maybe it's not an STR then. Something more like a "tactical scale action game". Oh, i think i'll copyrigth this right away. :D
World in Conflict is really action-toned compared to games like Total War, where you control thousands of warriors. Halo Wars is more like WiC than Total War, that's what I meant.
Ok, I see. It's troups's management and not, like command and conquer, a real strategic game with development and economy ? Isn't it ?
Sorry for my very bad english ;)
Ah, I see. :D It's hard to compare it to Warcraft and C&C since at least Warcraft is so old, it's also more advanced with experience points/levels for your heroes and such. Halo Wars have heroes though, like the Sergeant I had in the first video.
Your English is fine! :) Basically, in the demo, you build Supply buildings. These buildings go out and find resources, which translates to money. You can also find resources on the map, which I did in the beginning of the second video.
Watch the upper right space. You have three icons:
1) "Body icon", this is how many units you have and how many units you have space for (example: 11/30)
2) "Flash icon", this is how many reactors you have built. There more reactors, the more advanced buildings you can build. For example, you have to have two reactors to build the Tank factory.
3) "Cube icon", this is how many resources you have. The more Supply buildings you have, the more "money" you get.
I bet this gets more advanced later on in the game, but this is how the demo works. When a unit dies, you just use your resources money to buy more units (like soldiers, tanks, warthogs). You can also use the money to upgrade the skills of your soldiers, like better aim and more advanced grenades.
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Avant j'aimais pas les FPS, mais Halo Combat Evolved est le jeu qui m'a fait aimer les FPS, on verra si ça se reproduit.
Une ressemblance avec World in Conflict peut être ?
vivement le 5, qu'on puisse tater la bête !
@Atomos, çà reste que les niveaux de la démo, il me semble que dans les vidéos de gameplay diffusées précedemment, on pouvait assister à des affrontements bien plus important !
Une ressemblance avec World in Conflict peut être ?
What you're saying is... that it's a stragy game without strategy ? Maybe it's not an STR then. Something more like a "tactical scale action game". Oh, i think i'll copyrigth this right away. :D
Sorry for my very bad english ;)
L'ambiance d'Halo semble bien retranscrite, musique, bruitage, un bon point :)
In fact i don't know these 2 games. :( Well, i'm a bit late in this domain. I'm still at the time of C&C and Warcraft. So nevermind what i said. ^^
Ok, I see. It's troups's management and not, like command and conquer, a real strategic game with development and economy ? Isn't it ?
Sorry for my very bad english ;)
Watch the upper right space. You have three icons:
1) "Body icon", this is how many units you have and how many units you have space for (example: 11/30)
2) "Flash icon", this is how many reactors you have built. There more reactors, the more advanced buildings you can build. For example, you have to have two reactors to build the Tank factory.
3) "Cube icon", this is how many resources you have. The more Supply buildings you have, the more "money" you get.
I bet this gets more advanced later on in the game, but this is how the demo works. When a unit dies, you just use your resources money to buy more units (like soldiers, tanks, warthogs). You can also use the money to upgrade the skills of your soldiers, like better aim and more advanced grenades.
Thanks a lot for your explantions Manager.
Donc pas de collecte "active" des ressources... J'aime la gestion de l'attaque / défense de la moissonneuse pourtant. Dommage. Je suppose qu'ici il s'agira donc de protéger / attaquer ces "bâtiments producteurs de ressources".
En fait en combat, la capacité à utiliser les bonnes attaques spéciales au bon moment sera l'élément déterminant, il semble, plus que le placement des unités, ou le fait de lancer telle unité sur telle autre unité vulnérable (la gestion pierre / papier / ciseau de C&C).
Bref, voilà pourquoi je vois ça comme une sorte de jeu d'action à l'échelle tactique.
Par contre, je trouve que les unité sont trop monochromatique, résultat il est difficile de différencier quoi est quoi.
Mais les hunter ont l'air d'êtres de bonnes brutes donc ca peut pas être totalement mauvais. ^^
On s'éloigne bien d'un AoE, on est plus proche d'un Compagny of Heroes light en fait.
(mais faut qu'il arr^te de nous faire de la bombasse siliconnée quoi... je veux revoir de la girl next door façon Cortana ou Keynes...)