TRAILER | X360, PS3, PC Friday, October 19, 2012 | 3:01 PM

Hitman: Absolution disguises itself

Hitman: Absolution disguises itself

Halloween is fast approaching and it turns out that Agent 47 has a passion for disguise. Hitman: Absolution will allow you to satisfy this passion on November 20 with some outfits that will help you complete your missions. More to see in this trailer composed of gameplay footage.

Gameplay Trailer FR
Introducing Disguises

All comments

Commented on 2012-10-19 15:44:55
Samurai!
Commented on 2012-10-19 16:07:05
Absolutely AWESOME trailer, goddamn i love these disguises! And that ending is so sick, love it!!!!
Commented on 2012-10-19 16:54:24
Great trailer,he kills wrestlers too.I wonder how that mission begins and ends. It seems like you have a load of options which is very nice.
Commented on 2012-10-19 17:18:44
Evil Bear brought a weapon.
Commented on 2012-10-19 19:02:23
Looks like we're going to play with Walter White (see 1:49).
Commented on 2012-10-19 19:53:23
"The Original Assassin"

I see what you did there.
Commented on 2012-10-20 08:13:28
That last bit with the cancer made me laugh. Good trailer, can not wait !

About the game


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  • Megido
    Megido I mean, compare the bizarre texture on Vaan's abs to the crotch and see the massive difference in texels, then look at the lego-brick shoes. They put the detail where you are likely to look. (39 minutes ago)
  • Megido
    Megido Though i can certainly agree that a lot more work has been made to make characters look better in FFXII. But a lot of that is keeping textures simple to look decent even if resolution is tiny. (41 minutes ago)
  • Megido
    Megido But all the same technical aspects apply to the characters and objects as well. The AA is better emulated as well, but if you ported DD to a modern PC that'd be a moot point. (43 minutes ago)
  • Sdarts
    Sdarts @Megido: I would agree with you on backgrounds and effects for DD, but on characters, objects, anti-aliasing and resolution for FF12. (48 minutes ago)
  • Megido
    Megido Certainly a lot less workarounds to dodge limitations of tiny memory. Look at the obvious tiling in the FFXII shots for example. I mean, that ass-tiling on the wall in the background is pretty bad. (52 minutes ago)
  • Megido
    Megido Much more even texel distribution, by far more complex lighting, shaders and particle effects. At LEAST double the poly count and texture resolutions overall. (54 minutes ago)
  • Sdarts
    Sdarts @Megido: Can you elaborate on how DD has superior visual fidelity over FF12 in those images? (56 minutes ago)
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