After almost a month, Homefront: The Revolution has become more playable than it was at launch on PC. The Xbox One version that Davton tried yesterday still suffers from a fluctuating framerate and long freezes every time the game auto-saves (which also happens on PC sadly), but you'll get to see it in action soon in a dedicated news article. As for the PC version, we could play at a more or less steady 60 fps with high settings last week when we still had our SLI of 970s, but the power of our GTX 1080 now allows us to push it to very high. The only technical issue that still happens is a big one though: some sort of memory leak issue that makes the game less and less smooth as you play it. Provided the developers fix it and the price drops a bit, the game might deserve your attention, as we actually did enjoy what we played today. It's far from being the best FPS out there, but it's also far from being the worst.
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (54 minutes ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (1 Hour ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (1 Hour ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (1 Hour ago)
@GriftGFX: Yeah, give it time. (2 Hours ago)
Loading taking too long? Why not buy a shorter loading bar!! (3 Hours ago)
And plenty of those examples are online PVP games too. Quake Champions probably isn't one of them :D (9 Hours ago)