After almost a month, Homefront: The Revolution has become more playable than it was at launch on PC. The Xbox One version that Davton tried yesterday still suffers from a fluctuating framerate and long freezes every time the game auto-saves (which also happens on PC sadly), but you'll get to see it in action soon in a dedicated news article. As for the PC version, we could play at a more or less steady 60 fps with high settings last week when we still had our SLI of 970s, but the power of our GTX 1080 now allows us to push it to very high. The only technical issue that still happens is a big one though: some sort of memory leak issue that makes the game less and less smooth as you play it. Provided the developers fix it and the price drops a bit, the game might deserve your attention, as we actually did enjoy what we played today. It's far from being the best FPS out there, but it's also far from being the worst.
So Forza Horizon 3 also benefitted from FM6: Apex. Quantum Break's PC version was Remedy's first foray into DirectX 12 development. And I also agree it seems like it was decided late in the process. (2 Hours ago)
Source: [url] He was referring to Quantum Break on PC. Also, I'm sure Turn 10 shared what it learned from Forza Motorsport 6: Apex with Playground Games (2 Hours ago)
@alimokrane: True, Remedy's Head of Communications said: "We have worked on this release for a while. We got a lot more experience in shipping DX11 titles." (2 Hours ago)
perform very well. I am expecting Gears 4 to follow suit. (2 Hours ago)
To be honest, QB looks great on XO. the PC port was a fiasco really.. MS shouldnt have forced them to do it. Other games which intended to have a DX12 port well early look great. ReCore and Forza H3 (2 Hours ago)
Not that DX12 wasn't (isn't?) over hyped :D (2 Hours ago)
AW runs at 10fps on my laptop, when UE3 and other engines thrive running on that shit toaster. (2 Hours ago)