After almost a month, Homefront: The Revolution has become more playable than it was at launch on PC. The Xbox One version that Davton tried yesterday still suffers from a fluctuating framerate and long freezes every time the game auto-saves (which also happens on PC sadly), but you'll get to see it in action soon in a dedicated news article. As for the PC version, we could play at a more or less steady 60 fps with high settings last week when we still had our SLI of 970s, but the power of our GTX 1080 now allows us to push it to very high. The only technical issue that still happens is a big one though: some sort of memory leak issue that makes the game less and less smooth as you play it. Provided the developers fix it and the price drops a bit, the game might deserve your attention, as we actually did enjoy what we played today. It's far from being the best FPS out there, but it's also far from being the worst.
Jontron patched out of yooka-laylee! Lol. (2 Hours ago)
inXile boss Brian Fargo plans to retire after Wasteland 3 ships: [url] Great interview inside. (2 Hours ago)
Wonder Boy and Wonder Girl Trailer: [url] This is the developer's blog with many videos, images, sketches and Q&A. Game looks great! (5 Hours ago)
The whole article is really worth the reading. Be it on PS4, PS4 Pro or PC, N:A just isn't well optimized, which is a shame since the game is so great. The PC community is fixing what they can - again (5 Hours ago)