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Page 1 2 >>(I wonder if anyone will fail to notice it's for Arcade?)
Ryan
http://www.openxbox360.com
http://www.xboxcircle.com/articles/mad_tracks_inte...
One thing we had to give up on the XBLA version is the multiplayer option. It’s doable, but too time consuming to implement on a first 360 release. Next time, we promise (already working on it).
You have to realize that no one is helping us fund the game and before the first player buys it on XBLA, we’re not getting any dough. So time is a factor that we had to take into account.
The disappointing thing is they had to leave out online multiplayer. It was in the PC version but won't be on the 360.
Sounds like it will be patched in if enough people buy it. But will people buy it without multiplayer? Hmmmmm...
The screenshot looks pretty good, improved from the PC demo anyway. I wonder what they will charge for the game considering the loss of multiplayer. I hope it's less than 800 considering that Cloning Clyde was 800 and offered multiplayer.
"The PC version was just released "
I think the PC version has been out for quite a while (I know I tried it at least 3 months ago) unless they updated the demo recently.
I heard 800mp
Sounds like it will be patched in if enough people buy it. But will people buy it without multiplayer? Hmmmmm...
Adding such an important feature post-release would make the people who bought it happy, but it would be too late to change anyone else's first impression. They won't get the new-release buzz again, and it won't change the review scores. The time and money it would take to implement it is probably better spent towards their next game.
Plus, if they were hoping to add it in the future, they would at least want to hint at it (a la Kameo) so that people who want online play would know to keep an eye open. But I see no hints at all.
*two thumbs way down*
This kind of game should be built around multiplayer, I mean look at it!!