Sony finally released these new images of Heavenly Sword, along with a few artworks. Looking great!
Loakum *takes a sip of grape juice* The Great Awakening is happening…. (10 Weeks ago)
gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
nostradamus @dc_coder_84: [url] (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (15)
And they only way you'll be able to see if it's been downgraded, which I don't think it has, is by looking at the same arena environment.
Thank God we don't live in feudal Japan, where thousands of men would have to clamor around one woman to carry on their family name :P.
Sorry for my eng.
Nothing (code or data wise) has been downgraded.
Lighting is something vibrant and dynamic that can change according what you have on screen and in which direction are you looking at (it's not like the sky lights the scene in the same way from every direction, and also camera exposure is automatically adjusted per frame).
Fog also is not just 'fog', it's applied on every single pixel we render and it's computed in a very complex fashion (mie and rayleigh scattering equations), it's not really something you wanna use to 'cover' stuff as it's more expensive to compute that the stuff you want to cover, lol
So please relax, nothing has been taken away!
But it's too far away from release (i.e: We don't know when) to be excited about this game though.
Looks good.
I'm not saying it doesn't look nice, but compared to the earler screens it's most certainly not looking 'better' nor 'as good'.