PS3 Wednesday, April 18, 2007 | 4:22 PM

Images and Artworks of Heavenly Sword

Images and Artworks of Heavenly Sword

Sony finally released these new images of Heavenly Sword, along with a few artworks. Looking great!


All comments

Commented on 2007-04-18 16:37:27
Gorgeous! at last we get to see some different looking environments.
Commented on 2007-04-18 17:23:26
Degrade. Looks flat. Blurry textures.
Commented on 2007-04-18 17:24:02
Ouch! what's with the low resolution textures ? and my god these screens are really badly compressed. Somehow the game is looking less impressive for me now .... hum....
Commented on 2007-04-18 19:06:08 In reply to sampor
Posted by sampor
Degrade. Looks flat. Blurry textures.
thats how i feel
Commented on 2007-04-18 19:16:18
Those indoor textures look great, the outdoor ones don't though.

And they only way you'll be able to see if it's been downgraded, which I don't think it has, is by looking at the same arena environment.
Commented on 2007-04-18 20:32:35
@ image #10

Thank God we don't live in feudal Japan, where thousands of men would have to clamor around one woman to carry on their family name :P.
Commented on 2007-04-18 20:37:20
According to dev's (at beyond3d) game entered alpha stage in march.

Sorry for my eng.
Commented on 2007-04-18 22:00:29
Looks almost as ugly as Lair. Hopefully it ends up playing well, cause the hype for this game is seriously overrated to me.
Commented on 2007-04-18 22:30:26
Oh come on ppl every game have bad pic. We know this game look great. This is the same as the mass effect pics were the game look downgrade but it really wasnt is just the pic were bad
Commented on 2007-04-18 23:41:26
HS Dev posted this:

Originally Posted by Nostromo @GAF
Nothing (code or data wise) has been downgraded.
Lighting is something vibrant and dynamic that can change according what you have on screen and in which direction are you looking at (it's not like the sky lights the scene in the same way from every direction, and also camera exposure is automatically adjusted per frame).
Fog also is not just 'fog', it's applied on every single pixel we render and it's computed in a very complex fashion (mie and rayleigh scattering equations), it's not really something you wanna use to 'cover' stuff as it's more expensive to compute that the stuff you want to cover, lol
So please relax, nothing has been taken away!
Personally, it looks beautiful and I'm sure plays beautiful too.
But it's too far away from release (i.e: We don't know when) to be excited about this game though.
Commented on 2007-04-19 00:21:58
As long as the final product looks like this, i'll be happy:
http://img413.imageshack.us/img413/9613/6440009ug1.jpg
Commented on 2007-04-19 07:56:30
Well, her face would only look like this during cut-scenes. Or else it would drain too much polies.
Commented on 2007-04-19 13:02:13
certainly a graphical downgrade judging from those screens. one would be stupid to say otherwise.
Commented on 2007-04-20 11:35:04 In reply to BooMMooB
Posted by BooMMooB
certainly a graphical downgrade judging from those screens. one would be stupid to say otherwise.
lucky Im not just one then, since your the 'one' who has used up that quota.

Looks good.
Commented on 2007-04-20 13:19:19
well, by my logic you would be the one, since you don't see the downgrade...

I'm not saying it doesn't look nice, but compared to the earler screens it's most certainly not looking 'better' nor 'as good'.

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