X360, PS3 Thursday, October 25, 2007 | 8:44 AM

Images & Arts of Bionic Commando

Images & Arts of Bionic Commando

Not even on week after its surprise announcement Bionic Commando is back with this new batch of images along with lots of nice artworks.
Update: Added 4 gameplay videos.

Wire Mechanics
Swing Mechanics
Chain Reaction

All comments

Commented on 2007-10-24 22:12:55
I really don't care for these muscle guy games, but the graphics are just amazing.
Commented on 2007-10-24 22:41:28
I do like the current outfit though, looks really cool, but the head part should be replaced, because everytime I look at it it reminds me of Eddie Gordo from Teekn series.

Gameplay seems VERY cool, graphics are awesome, voice over is from Patton (The Darkness game) so it should be alright.
Hopefully the pace and mood of the game can be good as the trailer showed, and the music is bad ass already.

I say these four fitted perfectly for a soldier type of character.
However the third one would need some normla size body, and not so Gears of War type.
My favorite ones has to be the first two.

Commented on 2007-10-24 22:49:31
"BC is torn and weathered after the crash, BC gets the arm. His body pose and expression changes.."


So an accident lost his arm and the arm maybe some experiment that not only changed his appearance but persona as well
Commented on 2007-10-25 01:11:33
Looks interesting.
Commented on 2007-10-25 03:50:16
Game gonna be fun:)
Commented on 2007-10-25 04:58:48
The character art is so much better than what's in the game. I mean, dreadlocks and those "orange sausages" on his bionic arm? Let's hope that's customizable...
Commented on 2007-10-25 05:40:43 In reply to GangstaNip
Posted by GangstaNip
Game gonna be fun:)
really? because I don't see much fun in those screens, looks quite borring accualy. Art looks nice though.
Commented on 2007-10-25 10:03:05
Hello jaggies :) Very detailed backgrounds though. Nice.
Commented on 2007-10-25 11:12:38
where the lovely forests of the original gone? Why does everything have to be set in post - apocalyptic - brown- world ?

Commented on 2007-10-25 13:22:34 In reply to andromeda
Posted by andromeda
where the lovely forests of the original gone? Why does everything have to be set in post - apocalyptic - brown- world ?

One of the last pictures is a forest, and a damned good looking one too. Don't worry, this is Capcom, and this is only one level that they've shown off so far. The gameplay looks fantastic and that's really all that matters here, the scenery and stuff will work itself out.
Commented on 2007-10-25 14:11:22 In reply to synce
Posted by synce
I really don't care for these muscle guy games, but the graphics are just amazing.
same vibe here. really cool art style. and i mean, not like the design of the arm thing, but like the camera angles, the destroyed environments...
and there's a certain crackdown feel, or is it just me?
Commented on 2007-10-25 14:54:45
looks like the unreal engine
Commented on 2007-10-25 18:16:32
looking good
Commented on 2007-10-25 21:19:46 In reply to Gallardo
Posted by Gallardo
looks like the unreal engine
NO it don,t =S ...... looks like lost planet if any thing... The same engine all capcom games use now in this gen ......Dead Rising, DMC4,Resident Evil 5
Commented on 2007-10-25 23:55:16
Oh man this game looks good. Capcom went into there back catolog for this one lol..nice they shoud make some mega man too...

About the game

What's up?
  • Melmoth
    Melmoth problem with such platforms is they will only work with software where they can extract motion data, and having no standards there, they have build support for each individual game. (37 minutes ago)
  • Melmoth
    Melmoth @MrWhite: gotta untwist those cords (39 minutes ago)
  • MrWhite
    MrWhite What I want to know is, what if the game glitches? (57 minutes ago)
  • MrWhite
    MrWhite It's a strange thing. I reckon being tossed around physically like that would help with certain sims, though. If not, yeah, you're projectile vomiting all over the gaff. LOL that would be hilarious. (58 minutes ago)
  • MrWhite
    MrWhite @MrWhite: I mean, part of the problem I've experienced is when you move without moving. I can feel my head go "Whoa! What's going on here?! I didn't send the signal to move!" (1 Hour ago)
  • MrWhite
    MrWhite @GriftGFX: Locomotion. Wouldn't that help making your mind believe what its seeing a bit more for motion sickness? (1 Hour ago)
  • rayy
    rayy @alimokrane: Sometimes I think you care more about the viewpoint than if the game is fun lol. (1 Hour ago)
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
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