About the game
- Condemned 2: Bloodshot
- X360, PS3
- Published by Sega
- Developed by Monolith
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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games look the same on each console, and play the same. both equally as dated as the other. still want it tho. but its a rental for me. despite loving the first one.
I believe you reversed the PS3/360 picture tags cuz the same pics were on Kotaku.com with different tags. Also, grain filter for both sets is ugh. They should definitely do away with it. Anyway, is this delay only for Europe or something?
http://kotaku.com/365490/new-condemned-2-screens
is kotaku lying or is it gamersyde? , all i know that one of the two might be trying to lie that one is superior than the other , but im sure the 360 version will look better as always have.
one of the two sites did , but which one is telling the truth?
http://kotaku.com/365490/new-condemned-2-screens
is kotaku lying or is it gamersyde? , all i know that one of the two might be trying to lie that one is superior than the other , but im sure the 360 version will look better as always have.
I do wish they'd stop trying to do natural environments in engines obviously not built for it, though. Sure it breaks up the monotony to do so, but it can be an immersion breaker!
Im gonna buy the game from Videogamesplus.ca at the releaese (11th march)... Then I'ill get it both earlier and cheaper than here :P
The 360 Pictures seem to show some scenes where the Player ist hit.
In such a case the Game uses some Kind of Blur or Filter.
Nevertheless, this game will be awesome. Can't wait to sneak through dark corridors and get into handfights again!
lol, the PS3-version looks like crap >_< Why do developers keep having problem with programming on the ps3? I don't get it, every single multi-platform-game is looking better on the 360.
lol, the PS3-version looks like crap >_< Why do developers keep having problem with programming on the ps3? I don't get it, every single multi-platform-game is looking better on the 360.
Read this interview with programming god Tim Sweeney of Epic Games,
http://interviews.teamxbox.com/xbox/2169/Epic-Game...
What we've found in this generation--and here are some scary numbers--is that writing an engine system designed for multicores, that can scale to multiple threads efficiently, takes about double the efforts as single threaded. It takes double the design effort, implementation effort, lifetime support effort, debugging...all the costs metrics multiplied by a factor of two for multicores. That's pretty expensive, but ends up being bearable.
Whereas, some of the other hardware trends are even worse than that, like programming for Cell, we found, had a [five-times] productivity divisor. It's five times harder.
Just look at how much extra time and money Rockstar have had to put into GTA4, and it's STILL not out. Now Condemned is delayed. What's next? Who knew the more "powerful" console would delay so many 360 games.
What I'd like to know is how much extra time and money Infinityward spend on getting the PS3 version of COD4 running up to 360 's level.
Oh yeah, textures, AA, next-gen, etc etc.
In conclusion, Cell is potentially more powerful, but will never be harnessed (as Sony has also admitted). Most games on PS3, if given the same development time and money, are technically running on weaker hardware. And according to development God Tim Sweeney, maybe up to to fifth weaker, which more than explains why the majority of games look and run better on 360. This trend won't change any time soon.
Just look at how much extra time and money Rockstar have had to put into GTA4, and it's STILL not out. Now Condemned is delayed. What's next? Who knew the more "powerful" console would delay so many 360 games.
What I'd like to know is how much extra time and money Infinityward spend on getting the PS3 version of COD4 running up to 360 's level.
either way tho its an insignificant issue when it comes to condemned cos the game looks crap on both consoles.
I think I know why....
In conclusion, Cell is potentially more powerful, but will never be harnessed (as Sony has also admitted). Most games on PS3, if given the same development time and money, are technically running on weaker hardware. And according to development God Tim Sweeney, maybe up to to fifth weaker, which more than explains why the majority of games look and run better on 360. This trend won't change any time soon.
Just look at how much extra time and money Rockstar have had to put into GTA4, and it's STILL not out. Now Condemned is delayed. What's next? Who knew the more "powerful" console would delay so many 360 games.
What I'd like to know is how much extra time and money Infinityward spend on getting the PS3 version of COD4 running up to 360 's level.
1. Your quote is from an Xbox site.
2 Instead of what Tim Sweeney told us he'd better told us about that he has absolutely no experience in PS3s Cell Programming at all and maybe never ever will.
All he thinks to know about is something he heared from others.
Look at Infinity Wards and Cod4.
They did it very right, worked in two Teams instead of doing a dumb 360>PS3 Port and earned a Great Hit on both Consoles!
Tim Sweeney only knows how to work on the 360 so all other statements of how much time it takes to programm for the PS3 are pure speculations.
the thing with infinity ward is that they did it RIGHT, they had 2 teams working on the game to make sure everything ran how it should.
----
either way tho its an insignificant issue when it comes to condemned cos the game looks crap on both consoles.
I don't know what's with these latest screens. They do look pretty bad. I agree with that. But they've also released some very impressive screens as of late. But, so far, all of the PS3 screens have been trailing behind, which is confusing.
As for Infinity Ward, yes, they did do it right. I agree completely. One team made the 360 version, and another team was paid much more and took longer to make the PS3 version. If that's what it takes, so be it.
No, I don't think you know why.
1. Your quote is from an Xbox site.
2 Instead of what Tim Sweeney told us he'd better told us about that he has absolutely no experience in PS3s Cell Programming at all and maybe never ever will.
All he thinks to know about is something he heared from others.
Look at Infinity Wards and Cod4.
They did it very right, worked in two Teams instead of doing a dumb 360>PS3 Port and earned a Great Hit on both Consoles!
Tim Sweeney only knows how to work on the 360 so all other statements of how much time it takes to programm for the PS3 are pure speculations.
And what does it coming from one of the top Xbox sites have to do with anything? The quote is from TIM SWEENEY, one of the top programmers alive, right next to Carmack. He makes and sells games on both platforms. So please. You're embarrassing yourself. Think about that next time you decide to be a raging fanboy in front of everyone. Thanks for signing-up just to do that :) The point is, programming Man God Tim Sweeney made a game for each platform, and he admits that programming for PS3 is around 5 times harder. Take from that what you will.
Read it again if you're still having trouble.
In pic #4, what's Sam Fisher doing, I thought he was supposed to be working on Conviction!
And please guys, knock it off with the 360 vs PS3 debates, or I'll send the Techno Viking after you! ;P