Ubisoft sent new screens for Tom Clancy's Ghost Recon : Advanced Warfighter 2 on the Xbox 360. Starting next month, a total of nine maps will be available as an online download for the Xbox Live Marketplace, five of which are co-op. This collection offers quality visuals and nine new achievements for a total of 125 points. No price has been specified.
Caves - (Ghost Recon®)
Azcona’s squads are using the nearby caves as an operational base for raiding army convoys across the river. Detain and extract the rebel leader and recon the area for any hidden weapon caches.
Railroad Bridge - (Ghost Recon)
Intel reports the rebels are moving on a command post 60 clicks southeast of here. Protect the command post, recon the local rail line and hunt down the informant providing intel to the rebels.
Battlefield - (Ghost Recon)
The last rebel unit in the area is holed up in the village of Venta. An allied armor unit on the edge of town is pinned down by artillery. Ghosts, knock out the enemy comm transmitter. Then escort the armor through the village.
Plantation – (Ghost Recon®: Island Thunder®)
Intel shows a rebel leader’s motorcade is moving through the farms south of here. Take out his convoy and destroy all of the surrounding ADATS before Sabre Seven arrives for extraction.
Swamp Airfield - (Ghost Recon: Island Thunder)
Azcona’s rebels have occupied a small island airfield. Recon the area for intel on this operation and destroy all aircraft to prevent any means of escape. The landing strip is targeted for an air strike so get out ASAP.
Business Park – (Brand New) / Suitable for 8 to 12 players
Narrow alleys connect open courtyards with overlooking balconies in this concrete corporate paradise.
Rooftop – (Brand New) / Suitable for 8 to 12 players
Sitting on top of the world, the rooftop structure of a skyscraper has lots of cover and vertical combat.
Caves - (Ghost Recon) / Suitable for 12 to 16 players
Rolling terrain, forest and a cave structure tucked into the side of the mountains.
Railroad Bridge - (Ghost Recon) / Suitable for 12 to 16 players
A deep valley with a rail bridge spanning overhead, hilly and wooded areas nearby.
Battlefield - (Ghost Recon) / Suitable for 8 to 12 players
Open terrain with pockets of war-torn buildings, under the limited visibility of black skies and pouring rain.
Plantation – (Ghost Recon: Island Thunder) / Suitable for 12 to 16 players
Wet, foggy airfield located in the heart of a murky swamp.
Swamp Airfield – (Ghost Recon: Island Thunder) / Suitable for 4 to 8 players
A bright, sunny day overlooks the plantation fields and nearby structures, including a large warehouse.
Prison - (Ghost Recon: Island Thunder) / Suitable for 4 to 8 players
This dilapidated structure has many paths in and out.
Castle - (Ghost Recon) / Suitable for 12 to 16 players
The mighty castle walls and excavation within provide lots of cover and CQB, while thick wooded countryside offers ample stealth and sniping opportunities.
Caves (Co-op) Perfect: 15 points
Complete Caves Co-op Mission without respawning at default or hard difficulty.
RR Bridge (Co-op) Perfect: 15 points
Complete Railroad Bridge Co-op Mission without respawning at default or hard difficulty.
Battlefield (Co-op) Perfect: 15 points
Complete Battlefield Co-op Mission without respawning at default or hard difficulty.
Swamp Airfield (Co-op) Perfect: 15 points
Complete Swamp Airfield Co-op Mission without respawning at default or hard difficulty.
Plantation (Co-op) Perfect: 15 points
Complete Plantation Co-op Mission without respawning at default or hard difficulty.
2-Point Swing: 15 points
In a CTF match with 5+ players, recover your stolen flag and score in a single run.
From Downtown: 10 points
Kill exactly 3 enemies and no teammates with one grenade on a map.
Clever Retort: 10 points
In a match, get a grenade kill while you are incapacitated or dead. Minimum 5 players.
Kickin' it old school: 15 points
Complete a Co-op Mission without respawning, hard difficulty, and the Drone off.
@Melmoth: Just read up on it. Itls developped by a member of Crytek while still working for Crytek and is based of the CryEngine, but it is proprietary to Ubisoft. How that works in terms of royalties (2 Hours ago)
@Melmoth: Is the Dunia Engine Crytek property? I don't think so (2 Hours ago)
I mean they can keep upgrading it but why bother when they have more capable engines already. (15 Hours ago)
I just think it shows its age in a lot of ways in FC5 and they have better tech so they should use it. (15 Hours ago)
if they still pay royalties to crytech when using it they probably should (15 Hours ago)
Although I think it's kinda time to retire Dunia. (15 Hours ago)
@HR2: a lot of studios used modified UE3, games like Arkham Knight, XCom2, both being very problematic on pc. Interesting to see what those studios will do for their next games. (15 Hours ago)