X360, PS3 Friday, January 9, 2009 | 4:31 PM

Images of Prototype

Images of Prototype

Activision have released a new batch of images from Prototype, after yesterday's trailer release. Gameplay videos will be up here shortly.
Update: Gameplay videos added.


CES gameplay trailer #1
CES gameplay trailer #2

All comments

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Commented on 2009-01-09 16:45:08
I completely forgot about this game!

Definitely one of my awaited, it's like a violent spiderman
Commented on 2009-01-09 17:20:13
It looks way better than the last time I saw it. Can't wait.
Commented on 2009-01-09 17:22:31
The idea is cool, so if it plays well (and this is where i start having doubts) it could turn out really good. Let's wait and see i guess :)

Oh and the missions ahve to be good too, otherwise i'll lose interest faster than...well, something really fast.
Commented on 2009-01-09 18:09:02 In reply to Megido
Posted by Megido
The idea is cool, so if it plays well (and this is where i start having doubts) it could turn out really good. Let's wait and see i guess :)

Oh and the missions ahve to be good too, otherwise i'll lose interest faster than...well, something really fast.
Crackdown?
Commented on 2009-01-09 18:10:26
It looks to be a great at fun game to play :) maybe...

/Rechain
Commented on 2009-01-09 18:15:13
Prototype looks the same gameplay wise as Crackdown (which was boring), with a twist of Mercenairies 2 (which was boring), and some Spiderman (which was boring). If they don't make actual missions with a well defined reason and objective, this game will not come in my collection.
Infamous looks like Crackdown (which was boring) combined with Star Wars the Force Unleashed (which was ok, but not great).

My comment: boring.
Commented on 2009-01-09 18:42:03
Beagle: what does Crackdown have to do with this? I loved crackdown though.
Commented on 2009-01-09 18:58:02
the game looks interesting, but almost TOO crazy for its own good. infamous, which is a game its compared to a lot seems like a game that can go either way, it could work in smaller environments doing more low key objectives, and it can work in an open destructive scale ala prototype. prototype however looks likes its limiting itself by being too destructive. and i cant imagine many of the objectives in the game being anything more then "go here and kill and destroy everything"

i'd love to be wrong. but i just cant see it happening.

hulk: ultimate destruction it another game they've made that has the same problem, where every objective was destruction based...which is difficult to avoid when your controlling the hulk, but if you're making a new IP you'd think they'd make more of an effort to broaden the range and diversity of objectives and missions. so far prototype is essentially ultimate destruction with a new skin and extra destructive abilities.
Commented on 2009-01-09 19:12:20
Korn-fan, oops Korndog i mean ;)
Thats sort of the same as in GTA to be honest, you have a wide open city with tons of pedestrians and cars to blow up and cause all kinds of mayhem, yet there still are missions that the player actually "wants" to properly, without leaving a trail of destruction everywhere he/she goes..

I suspect we will se alot of kill-everything missions though, but also alot (perhaps more) infiltration missions.. They dont have the morph-to-enemy feature for nothing..

Then again, if you dont want to destroy things, i suggest picking up viva piñata :P
Commented on 2009-01-09 19:28:45 In reply to Baleur
Posted by Baleur
Korn-fan, oops Korndog i mean ;)
Thats sort of the same as in GTA to be honest, you have a wide open city with tons of pedestrians and cars to blow up and cause all kinds of mayhem, yet there still are missions that the player actually "wants" to properly, without leaving a trail of destruction everywhere he/she goes..

I suspect we will se alot of kill-everything missions though, but also alot (perhaps more) infiltration missions.. They dont have the morph-to-enemy feature for nothing..

Then again, if you dont want to destroy things, i suggest picking up viva piñata :P
it's not that i dont want to destroy things, i just dont want to do that same thing for 10 hours (or however long the game may be)

with open world games variety is the key, some games genuinely have it (GTA/saints row), some games dont (crackdown) and other games try to pad the main experience out with shallow and repetative side missions (just cause/ spider-man and every other superhero game in existance) im hoping prototype falls into the "GTA" catagory...but i have a feeling it'll fall into the "spider-man" catagory.
Commented on 2009-01-09 19:30:05
looks very interesting, this is more likely to hold my interest over going around electrocuting things :)
Commented on 2009-01-09 19:41:00 In reply to KORNdog
I agree mostly. It seems very shallow and the environments just are unconvincing and not all that interesting, pretty poor level design really.

It seems like their just trying to provide a playground to mess around in without any real depth, kind of like Crackdown, but Crackdown has a cool city to explore and especially the Orb collecting and progression is what made Crackdown so cool. If this game has some equally compelling progression to it, as in: upgrades and stuff, it could be fun I suppose. I must say that the game does look quite a bit more interesting than a few months ago, definitely.

As for Infamous: That game's gone from 'interesting' to 'meh' for me. The lightning thing just seems...lame. It doesn't seem very satisfying at all, and the animations, especially the running animations are...HORRIBLE. The city is well done though, pretty convincing and much better than that of Prototype. Still seems fairly generic though, for this kind of game they could put a bit more 'crazy' stuff in there.

So to me, at this point...Prototype looks more compelling. Though they're both not exactly "hot"...far from it.
Commented on 2009-01-09 19:52:07
I just don't get into the whole open world thing that much, if linearity is done in such a way that you don't even really realize it, I find it leads to much more focussed and compelling game experiences. Nothing wrong with multiple paths or different ways to a final objective but I never understood the fascination of just random pissing about shooting pedestrians and all that crap...

Anyway, that aside, this looks like it might be quite entertaining and could start to win me over to the open world idea if the character does not end up feeling too overpowered, although I find the whole "moody protagonist wearing a hoodie" to be rather hackneyed.
Commented on 2009-01-09 20:09:11
I understand an open world scenario in games like Oblivion or Baldurs gate and stuff where the side quests give you items, experience and stuff...but in GTAIV i don't see why i'd want to do something i don't have to because it doesn't help me in the main story at all.
Commented on 2009-01-09 20:25:31 In reply to Jato
Posted by Jato
So to me, at this point...Prototype looks more compelling.
Actually, scrap that. I just watched a video presentation of Infamous and have to conclude it looks to have WAY more potential. But that's just it, the city is done great and the climbing stuff and such looks interesting as well, but the damn combat is so bloody lame. I really hope it has a lot more up it's sleeves in terms of combat and missions.
Commented on 2009-01-09 20:30:35 In reply to Megido
Posted by Megido
I understand an open world scenario in games like Oblivion or Baldurs gate and stuff where the side quests give you items, experience and stuff...but in GTAIV i don't see why i'd want to do something i don't have to because it doesn't help me in the main story at all.
GTA is a bad example because side quests DO do stuff. increase maximum armour, increase max health, you unlock special vehicles etc. so they're not pointless. in games like spider-man however i dont really consider catching a balloon for a kid a worthy addition to the game, nor did i think the 300+ liberation missions in just cause where worthwhile....

....and thats where most open world games fail, they add side missions that are shallow at the best of times, but you get nothing for doing them. they're there simply to pad out what would only be a 4 hour game without them. look at no-more hero's. take away the free-roam aspect where you are FORCED to do random crap between missions and it'd be a 3 hour game...if that.
Commented on 2009-01-09 20:38:10
KORNdog: well i sure didn't get much help doing side quests at least and after 7 or 8 hours of picking shit up, killing some guy or driving some fucker around, all whilst every goddamn npc wanted to go bowling, i was so bored that i just turned the game off. That's my main beef with GTAIV...the open world doesn't give much and the missions are boring as hell.

Crackdown on the other hand encouraged exploration with the orbs and stuff so taht game kept me going through it at least...well that and the jumpy climby action ofc.
Commented on 2009-01-09 20:46:50
yeah hulk ultimate destruction in a next gen coat!!!!!!
my dream has come true.
Commented on 2009-01-09 20:51:34 In reply to Megido
Posted by Megido
KORNdog: well i sure didn't get much help doing side quests at least and after 7 or 8 hours of picking shit up, killing some guy or driving some fucker around, all whilst every goddamn npc wanted to go bowling, i was so bored that i just turned the game off. That's my main beef with GTAIV...the open world doesn't give much and the missions are boring as hell.

Crackdown on the other hand encouraged exploration with the orbs and stuff so taht game kept me going through it at least...well that and the jumpy climby action ofc.
for me crackdown was a bit of a one trick pony, it was ok, but there just wasnt enough to the game to make it very compelling. combat was basic, the jumping/climbing was almost too simple. and the missions where repetative and boring. exploration was its biggest strength, but once you'd seen it all it pretty much just fizzled out. it was one of those games where if you'd played the demo you'd experienced everything the game had to offer. fun game while it lasted, it just didnt last all that long.
Commented on 2009-01-09 23:10:47
I find the mindless butchery of civilians displayed in these videos tasteless and somewhat disturbing. :-(
Commented on 2009-01-09 23:25:41
Crackdown haters need friends. End of. You can play tag for months on end on that game and it won't get old.
Commented on 2009-01-09 23:28:28 In reply to DDRMidian
Posted by DDRMidian
Crackdown haters need friends. End of. You can play tag for months on end on that game and it won't get old.
i tried and it did.
Commented on 2009-01-10 00:09:04
I loved Crackdown, even though I thought I was going to hate it. Maybe it's the obsessive-compulsiveness in me, but hell the first 8 hours I put into the game was mainly just collecting orbs. I even played the demo for hours before I got the actual game. I didn't even care that much about the fighting part of it at first. I had my guy leveled as high as he could go with the jump orbs and was reaching places that my room mate had to go all the way through the buildings to get to (the tallest ones). My room mate was like "WTF... you haven't even improved your shooting or anything... have you just been collecting jump orbs?" haha. Then I started working on building the explosions up to be massive. Just the aspect of trying to jump from one spot to another spot that couldn't be reached until the right amount of orbs were collected, and blowing up everybody on the roof of a building with one shot was the funnest part in that game to me. The combat and all of the other stuff was just an added bonus.

I want another Crackdown game with new locations. I'd play the hell out of that.
Commented on 2009-01-10 01:51:21
it needs CO-OP does it have it??
Commented on 2009-01-10 02:22:49
Crackdown had crappy vehicle physics, nuff said. Yes, thats all i care about. :)
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About the game


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    Tinks yeah I haven't enjoyed it much at all tbh (16 minutes ago)
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    GriftGFX If people were looking for a fresh experience it wouldn't be TitanFall 2. That's their whole problem. I don't think TitanFall 2 would have been "huge" in the Spring. (33 minutes ago)
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    Tiz I still don't get why people have a problem with cosmetic loot boxes. (34 minutes ago)
  • Sdarts
    Sdarts released alongside BF and CoD games. Though even then I would still save it for a year without a new BF, so it would only go against CoD. (46 minutes ago)
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    Sdarts They forgot TF1 didn't make a big splash after launch, but if TF2 was released like I said, it would most likely been a huge hit and then the franchise would have been known enough for a TF3 to be (47 minutes ago)
  • Sdarts
    Sdarts had already played BF1 and CoD:IW/MW for hundreds of hours and were looking for a new fresh experience. Really, really horrible decision to launch it alongside BF1 and CoD, plus in the busiest period. (49 minutes ago)
  • Sdarts
    Sdarts It might have to do with that momentum I mentioned earlier. When I think of TF2, I can't even imagine how sussceful it would be if launched in March, April or May. Would also get all the players who (50 minutes ago)
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