About the game
- Enemy Territory: Quake Wars
- PC, X360, PS3
- Published by Activision
- Developed by Nerve Software
- French release: Available
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Page 1 2 >>This game won't have a very active community on consoles. People are going to stick to COD4 and Halo for the most part.
Looks fine to me. ID's engine isn't all that great anymore, but its smooth, which I like. I'm not talking about the flat textures, but the decent AA and good framerate. And this looks much better in terms of style and art.
All i see is low res textures, low poly models, and more jaggies than a PS2 game.
My favorite ETQW map is a level called Slipgate (which is actually pictured in screenshot with the Strogg walker). Half of the level takes place in Africa, where the Strogg are tasked with defending a slipgate from the EDF. Once the EDF successfully hack the slipgate and are able to move their giant APC through the portal, the action moves to a dark and snowy Antarctica. The variety of objectives that players have to complete in this game is what makes it unique and interesting.. it's a pretty dynamic game in that sense.
FYI, the PC version looks much better than this. The engine in its upgraded for isn't going to turn any heads in the same manner than many other FPS might, but it's still pretty capable. COD4's engine still contains a bit of Q3 code as it is :)
Some of the levels are also pretty massive, which is pretty impressive considering this engines heritage. Wolf:ET does have a somewhat bigger audience still though, but this is a different game, and that's a good thing. I think the majority of people who were instantly turned off by the game mostly hated the infantry combat because it's so damn arcadey, but it does have Quake in the name after all.
Yikes what a terrible job these guys are doing. The PS3 is far more capable than what is being showcased here.
Looks last gen, which is to be expected since it uses a modified Doom III engine (IdTech 4?) which is a last gen engine that ran on the original Xbox.
No, that looks terrible. Class heavy shooters have not found their niche on consoles yet
But in the past few years there really haven't been any good ones :(
One more time: The game looks much better than these screenshots on PC. But then again, Doom 3, Quake 4, and Prey all look much better running at their highest specs than the screenshots featured here. This is a shitty looking port.
Still, the way games sell on consoles these days I wouldn't be surprised if the game sold ~750k, even Turok sold 500k and that game was gutter shit.
As far as id goes, I look forward to their next engine and Rage, because it'll be the first time id is really focusing on the console side, so it'll be cool to see what they can do.
Isn't COD4 based partly on classes? Along with many games recently? Lots of FPS games in multiplayer offer classes, isn't team fortress based on classes also?
Am I missing something, cause I see a lot of class based games around, just cause they aren't heavily into it doesn't mean they are aren't tainted by it, which they are.
"No, that looks terrible. Class heavy shooters have not found their niche on consoles yet"
Isn't COD4 based partly on classes? Along with many games recently? Lots of FPS games in multiplayer offer classes, isn't team fortress based on classes also?
Am I missing something, cause I see a lot of class based games around, just cause they aren't heavily into it doesn't mean they are aren't tainted by it, which they are.
TF2 is pretty simple in its approach to classes, and it's community is pretty dead on the PS360 compared to its healthy PC community. BF:MC/BC has simplified classes compared to its PC brothers by consolidating kits, etc. There are class based shooters on the 360 but none of them are particularly popular compared to the likes of Call of Duty or Halo, and no class based shooter is going to compete with big PS360 titles any time soon.
I dunno, doesn't look too dissimilar to the pictures and videos of the PC version I saw, and I thought it was a pretty ugly game on PC. The engine is NOT made for wide open spaces, and the engine doesn't work to well on Xbox 360 at least either (based on the Prey and Quake 4 ports which were pretty bad as well). It's really a matter of shadow volume tech, which are fillrate dependent.
Still, the way games sell on consoles these days I wouldn't be surprised if the game sold ~750k, even Turok sold 500k and that game was gutter shit.
As far as id goes, I look forward to their next engine and Rage, because it'll be the first time id is really focusing on the console side, so it'll be cool to see what they can do.
No, that looks terrible. There's no AA, and frankly it looks like the game does on low settings for the most part on PC. That is one fugly port.. and it's going to flop hard on PS360 anyway. Class heavy shooters have not found their niche on consoles yet, and while this game has a pretty healthy community on the PC, it's not as widely loved as games like Battlefield or even Team Fortress.
This game won't have a very active community on consoles. People are going to stick to COD4 and Halo for the most part.
But does the 360 version look like this or different?
....ouch
Thanks for nothing!