Super Smash Bros. Brawl calls architects with its integrated level editor, as revealed by the Dojo this Monday. First, we choose the background, the size of the level and one music before placing pieces on a grid (traps, platforms, etc.). They can be rotated and shrinked among other options. Aterwards, it is possible to name and add a description to your creation before saving it on a SD memory card.
That said, sharing levels with friends is also confirmed. For those who do not have the time or the patience to create their levels, Masahiro Sakurai is preparing another important functionnality ; daily, a level will have been sent to Nintendo by a player will be available in your console. In other words, one never before seen level each day, which will be erased the nex day. Even the photos can be sent to Nintendo! For me, it is the update I wished the most for, so I am (already) fulfilled a thousand times.
at least it run like a bige pile of hunking crap. 1-5fps for such a shitty looking 2D game (even if the detailed zoom-in/out 2d arte is cool) vs a 30fps LiS. comparison by my gaming toaster. (3 Hours ago)
Oxenfree is made w/ Unity, by default its shit. (3 Hours ago)
@GriftGFX: Love makes everything possible. :) (6 Hours ago)
@asdfg: No update since N:A launched on Steam. What was updated was Kaldaien's mod, which is a Steam user who made a mod/tool to fix resolution, framerate and other issues with the game. (6 Hours ago)
@KORNdog: Ironically, Oxenfree has far many more rarely used words than Life is Strange. Though the game is very good. Still, Life is Strange is eons better because it leaves a mark you never forget. (6 Hours ago)
@Sdarts: I'm not sure I buy it.. if that's Obama he got awfully pale. Plus that takes place dozens of years in the future, no? (9 Hours ago)
@Sdarts: read that they have recently released an update which ups performance a lot. (9 Hours ago)