This morning, like everyday, I browsed the Internet and went to the official website of Super Smash Bros. Brawl hoping for a cool update so I could save the pictures to post them on GamerSyde. Some rumors had been circulating forever whether or not a WiFi mode would be added in this important brawler ; I had my answer and I propagate the good news ; SSBB will be multiplayer, either locally or on the Internet.
The first mode is called "With Friends" and allows you to play, well, with friends registered on your Nintendo Wii console. First you choose an icon that will represent you (either the head or the icon of a game character, etc.). Once the brawl has started, you can send little message to your opponents by using the stunt action. The messages must have been written beforehand. A maximum of four text commands can be input, as there are four arrows on the control pad.
The second mode, "With Anyone", allows you to play against perfect strangers. You will never know their names, and the stats won't be recorded. Masahiro Sakurai has specified that other modes could use the WiFi, but he won't tell us more right now. What a tease...
The game doesn't have to rely on cheap jump scares normally associated with traditional game design in VR. The immersion just does it automatically. It's something a normal TV can't compete with. (15 minutes ago)
the game should come with a warning and a disclaimer should you decide to play it in VR. As soon as you're there, it's extremely uncomfortable, even if nothing is happening. (17 minutes ago)
@alimokrane: Trust me on this, if immersion and horror is the aim here, and it is, then first person and VR makes perfect sense. I'm not joking when I say this... (18 minutes ago)
@alimokrane: The demo is tame compared to what I seen in the first 45 minutes. The atmosphere got ramped up big time, and don't be thinking you're safe behind closed doors or walls. (19 minutes ago)
@MrWhite: I know people prefer VR or first person view but if they were to patch 3rd person view, my life would be complete. (19 minutes ago)
Light and shadows, as well as sound, play a massive role in the design of the game. I'm confident it'll be a return to form. (21 minutes ago)
@MrWhite: True. I still havent got over how scare the RE7 demo was... crickey! (22 minutes ago)