X360, PS3 Thursday, November 27, 2008 | 8:57 PM

Images of Stormrise

Images of Stormrise

Sega released these images of Stormrise, to be released on Xbox 360 and Playstation 3. Developers are The Creative Assembly, creators of the Total War series on PC.


All comments

Commented on 2008-11-27 21:10:59
no working for me either?
Commented on 2008-11-27 21:47:52
Nice to see what a game looks like when it has zero art direction.
Commented on 2008-11-27 23:15:50 In reply to Burglarize
Looks really nice for an RTS. Though i bet it won't get any appreciation, much like last time.

Cooleo here basically set the standard for the completely rootless bashing i assume will follow ;)
Commented on 2008-11-28 00:54:58
Looks like they took parts from Halo, Quake and Resistance and put them in a blender.

I wish somebody would make a next-gen Myth like we had on the PC. Man that was sweet blowing up hordes of enemies with exploding midget bombs. Chunks would fly around and color the landscape red. You could even damage the environments. Next-gen from 99.
Commented on 2008-11-28 01:41:42
it definitely has an art direction... it's called "Copy&Paste" from what i can see so far....

nah, honestly, this doesnt look too bad, and the total war series OWN on the Pc, so I hope this will be fine gameplaywise!
Commented on 2008-11-28 03:13:31
You're all mistaken, this is a remake of Resistance someone made in G-MOD.
Commented on 2008-11-28 06:30:25
bland, very bland.
Commented on 2008-11-28 11:28:48
This is the type of game, that you can predict from the very beginning that its never gonna get score above 7.0 (hope i will be proven wrong)
Commented on 2008-11-28 13:30:45
I kinda like the art direction and even though it's nice to look at the pictures, I would really like to see some more gameplay clips. It seems that some maps have different levels or niveau's - did see one of the big monsters jump down from a ruined building in a gameplay clip a while back, and the first picture shows a multiple niveau map(or at least a part of it). In this regard I wonder what more they've got planned...

I think it could be good. Not insantly preordering but I am keeping an eye out for it at least!
Commented on 2008-11-28 14:20:45 In reply to Larry
Posted by Larry
This is the type of game, that you can predict from the very beginning that its never gonna get score above 7.0 (hope i will be proven wrong)
Their scores on previous games range from 84 to 91 on meta critic, so yeah...it's a safe bet that this will be shit. Really.

I think it looks fine, certainly not the most original art out there but not bad in any sense other than what ever objections your personal taste might provide. Yes it's a bit gray/brown-ish, but it looks like they are trying to depict a world harried by war for a long time, it's bound not to look like freaking wind waker!
Commented on 2008-11-28 18:34:05
lacks any sort of identity which is dissapointing, but otherwise looks pretty nice for an RTS...visually at least.
Commented on 2008-11-29 00:18:03
Identity? what do you mean? They've only given us two trailers and ten pictures...
Commented on 2008-11-29 14:04:51 In reply to Krabath
Posted by Krabath
Identity? what do you mean? They've only given us two trailers and ten pictures...
look at the style, it doesnt differentiate itself from every other sci-fi based game out there, be it quake, or halo etc. it lacks a visual identity. as someone said, it looks like they found the assets folder of games such as Halo, Quake and Resistance and copy and pasted them into their game. which is a little 'meh' to say the least. hopefully the gameplay will make up for its lack of visual identity tho.
Commented on 2008-11-29 15:55:01 In reply to KORNdog
Posted by KORNdog
look at the style, it doesnt differentiate itself from every other sci-fi based game out there, be it quake, or halo etc. it lacks a visual identity. as someone said, it looks like they found the assets folder of games such as Halo, Quake and Resistance and copy and pasted them into their game. which is a little 'meh' to say the least. hopefully the gameplay will make up for its lack of visual identity tho.
I see.

About the game


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    Sdarts That's what I meant, but couldn't put into words when I said the game feels "hollow". Really doubt Ubisoft can fix it before launch, but maybe after several months. (1 Hour ago)
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    Sdarts From the soldier: "But this game doesn't have that same FEEL for me. It's buggy and clunky, and floaty. There's no impact or weight to anything, I know that sounds vague but it's what I experienced." (1 Hour ago)
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    Sdarts The man raises a lot of good points. Weapons sound weak, no bullet holes on enemy corpses, can't drag bodies to hide them, sound mix is flat and dull. Needs a lot of work. (1 Hour ago)
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