WII Monday, November 5, 2007 | 5:01 PM

Images of We Love Golf

Images of We Love Golf

The seaside resort course from We Love Golf for the Nintendo Wii is drawn before our eyes in all its colors with these new images from developer Camelot. Japan will be able to practice shooting on the green December 13, 2007 while a french release has not been confirmed yet.


All comments

Commented on 2007-11-05 20:21:13
Isn't Kasumi an unlockable character in this one?
Commented on 2007-11-05 20:53:47 In reply to synce
Posted by synce
Isn't Kasumi an unlockable character in this one?
I don't think so, I think that's in Super Swing Golf, which is a offline only modified version of the free game Pangya for PC.
Commented on 2007-11-05 23:51:54
All these Japanese golf games look so similar! Thanks for the clarification though.
Commented on 2007-11-06 16:59:22
Camelot should be ashamed, this looks terrible graphically. Wii Sports Golf did a fantastic job of creating a realistic world with cartoon characters, and even if that's not the style Camelot was going for they could have at least used some interesting textures here and there. Alas it'll be a great game though, like everything Camelot has ever made.
Commented on 2007-11-09 17:41:14
No upskirt or bikini dressing action? Oh there it is, my bad.

About the game


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    GriftGFX I really like the idea of GRW.. I wish the world was a little more interactive and the experience a little more varied. (44 minutes ago)
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    GriftGFX I'm definitely not getting it at launch if I'm ever playing it. (46 minutes ago)
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    GriftGFX But yea.. the beta didn't really aid my interest in the game. They may have missed the mark on this one. (46 minutes ago)
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    GriftGFX Bullet holes on corpses? lol... (47 minutes ago)
  • Sdarts
    Sdarts That's what I meant, but couldn't put into words when I said the game feels "hollow". Really doubt Ubisoft can fix it before launch, but maybe after several months. (1 Hour ago)
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    Sdarts From the soldier: "But this game doesn't have that same FEEL for me. It's buggy and clunky, and floaty. There's no impact or weight to anything, I know that sounds vague but it's what I experienced." (1 Hour ago)
  • Sdarts
    Sdarts The man raises a lot of good points. Weapons sound weak, no bullet holes on enemy corpses, can't drag bodies to hide them, sound mix is flat and dull. Needs a lot of work. (1 Hour ago)
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