Indie studio Ironward has revealed The Red Solstice, a top-down squad based tactical RPG set in a dark sci-fi setting. 117 years After Earth, following a violent storm (same name as the game) human colonies lost all contact with "The Capital", several troops are therefore sent. The player control one of the eight space marines (each is a different class) and will take quick decisions, scavenge for supplies, fortify base, evacuate survivors. The title is set to release in August 2014 for PC, there's a Kickstarter campaign to help them finish the game plus a demo you can play right away. More inside.
Ironward Launches Kickstarter campaign for
The Red Solstice
In the year 2060 the Earth was ravaged by a virus pandemic of a magnitude greater than the Bubonic plague. The virus spread quickly, those who were infected became something less human, willing carriers of the modern-day plague. Government action came too late, and as the chaos escalated corporate agencies rushed space programs in a desperate bid to evacuate the planet, since a cure could not be found. The fledgling colonies of Mars became humanity's last bastion, and since no traces of the virus was found among the lucky few who boarded the space vessels bound for the Red Planet, it was believed the danger had been averted.
It is now the year 117 AE (After Earth) terraforming is well under way, however during an exceptionally violent storm dubbed The Red Solstice, communication lines between Tharsis, the colony referred to as The Capital and the remaining human settlements of Mars are disrupted. The Elysium Corporation deploys its elite marine task force to investigate what happened to the colony.
In The Red Solstice you control one of eight space marines trying to find out what happened to human colonies on Mars during that storm. The mix of a dark and gritty science fiction setting and addictive, adrenaline-filled gameplay – based on both advanced tactics and quick decisions – forges the game’s unforgettable atmosphere and creates a great gameplay experience.
Game main features:
• 8 player co-op multiplayer
• Adrenaline filled and quick tactics focused gameplay
• 8 different classes to chose from: Assault, Heavy Support, Recon, Marksman, Demolition, Terminator, Hellfire and Medic
• Experience based character development system
• High replayability
• Dark and gritty survival sci-fi story and setting
• Unending waves of monsters during ~1 hour gaming sessions
• Challenging Boss Fights
The Red Solstice is played in roughly hour-long gameplay sessions, during which players need to scavenge for supplies, find and fortify their base and then defend it from an almost infinite number of monsters to finally evacuate survivors. An experience-based character development system and the ability to upgrade your space marines’ equipment during a battle is another fundamental part of the gameplay.
"It is the type of game that we always wanted to make", - says Ironward founder Hrvoje Horvatek. "The Red Solstice combines the unique, gritty setting of well-known sci-fi movies with action-filled cooperative gameplay based on quick thinking and smart use of advanced tactics. It is a game you can jump in right away but master completely only after dozens or even hundreds of hours spent with your friends on addictive gameplay."
With most of the development having been financed by the studio itself, the Kickstarter campaign for The Red Solstice is the final stepping stone needed to finish the game. Developers are seeking for only $50,000 in funding to be able to polish the game from its alpha status up to the release version and add more content. The studio has ambitions to add an epic single player campaign, support for Mac, Linux and iOS plus more gameplay modes and huge boss monsters - in case the campaign attracts enough backers to exceed the set amount. The game is planned to be released in August 2014.
Gamers can download the free demo using this link: The Red Solstice Demo and find out more about the game on the official website: www.theredsolstice.com
My foremost concern is the quality of game design and user experience. I don't actually care about the exploitation of whales much if it doesn't hurt the game. (1 Hour ago)
So then top players stop wearing their loot so that they don't get matched with noobs? Sounds like a bad plan. Hopefully anything that implements this stuff leans heavily on ELO first. (1 Hour ago)
Fuck!!! it just came to me, this type of Micro Transactions Match Making (MTMM) based system will mostly be used to explore children and teenagers. And other companies will follow suit. Jesus... (1 Hour ago)
"For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases". Today is a really fucking bad and depressing day. (2 Hours ago)
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