Polish studio Telepaths' Tree have revealed Inner Chains, an Unreal Engine 4-powered FPS horror game set in a dark, mystical and biomechanical world. Earth is not what it used to be, leaving nature and technology in symbiosis. Players will have to fight for survival and the discovery of secrets from this surreal world. More details, first screens and a short teaser inside.
The independent Polish studio – Telepaths’ Tree is finally ready to officially announce Inner Chains – the FPS horror PC game running on Unreal Engine 4, that will throw gamers into a graphically stunning, dangerous and mysterious world. The world that’s unlike anything they’ve seen before.
September 2nd, Warsaw, Poland
After teasing the game a couple of days ago via their social media channels, which resulted in tons of speculations about the nature of the project, Telepaths’ Tree is now ready to share some more details about their upcoming title. Inner Chains – the game the team has been working on for the past couple of months, will be a FPS horror embedded in an unprecedented surreal world. Coming to PC and fueled by Unreal Engine 4, Inner Chains will offer gamers a unique opportunity to find themselves in a world that no longer resembles the one they’ve known. The world that is hunting them and where they’re only a small part of it, trying to unravel its mysteries.
Earth. Distant future. Several million years have passed and the planet is no longer what it used to be. Nature by evolution, striving for excellence and adapting to the prevailing conditions began to resemble technology, thus creating biomechanical shapes and mechanisms. Technology itself possessing artificial intelligence after the fall of humanity also tried to adapt to the same conditions. As a result a very strong symbiosis between technology and nature had been established and since then, they have evolved together. In this world, it is not entirely clear what is organic and what is not.
After millions of years of change the human being reappears, but its civilization development stopped at the equivalent of our medieval times. People have the technology, but without much awareness of what it is and how it works. For them this is a natural environment, so they take the advantage of what the world gives them. Some social mechanisms though that have always accompanied man, such as faith, oppression and manipulation, are still present.
Inner Chains is a game where players will get a chance to get to know the world and themselves. They’ll be fighting for their own life and survival to soon discover the secret revealing mechanisms, that guide the rulers of their part of this dark and mystical world.
"By throwing gamers into this dark and mysterious universe, we wanted to make them feel a bit lost at the beginning. But in the same time to encourage them to discover its secrets, so soon enough they learn how to use the environment against their enemies" – said Tomasz Strzałkowski, CEO. "Our approach when designing the levels was to always give players more than just one way to achieve their goal. We didn’t want to lead them by the hand, as the freedom of how you handle the situation was one of our top priorities. So instead we’ve implemented a system of clues and hints, that will help gamers find the right solution. But how they’ll face this or other opponent or the hostile place, depends entirely on them" – Strzałkowski added.
While wandering from forgotten, mountain ruins, through a dangerous forest where flora and fauna become mortal enemies, to the great temples built by a mysterious caste, whose existence and objectives hide many secrets – players will reveal Inner Chains story carved in those places and use it to fight their enemies.
@KORNdog: Still very different. More like Diablo but the "game feel" is not as polished. Systems are more well designed, but I have to give it to Diablo when it comes to fit and finish. (3 Hours ago)
@GriftGFX: like divinity? Better or worse? Might be one i dust off the xbox for. (3 Hours ago)
The economy is unique and will probably seem strange to new players.. but every system is cleverly tied together in PoE. (3 Hours ago)
And yes.. the passive skill tree is pretty insane. It has a healthy mix of rigid decision making in its passive tree and flexibility in the active skill system. (3 Hours ago)
Path of Exile is an endlessly playable action RPG and Pillars of Eternity is a turn-based single player game w/ a party system. (3 Hours ago)
No they are not.. they are both RPGs and they both have isometric cameras but that's where the similarities end. (3 Hours ago)
I always confuse the PoE abbreviation with Pillars of Eternity. Are they even the same type of game? (3 Hours ago)