A week after its console debut on Xbox One, Playdead's Inside is finally available on PC, both versions looking exactly the same. As you probably all know, this game clearly provides one of the most memorable experience of the past few years, so it is definitely one you should check if you haven't already. If you're in no hurry, then wait until mid-July as we'll have our second podcast ready and we'll explain why it is such a fantastic title.
@GriftGFX: It wasn't so much he left Epic as he just left the industry wasn't it? Then he saw that he couldn't quit it as he loved it too much. (0 minute ago)
I don't know why Cliffy left when LawBreakers looks like exactly the kind of game that he would have made at Epic :D (13 minutes ago)
I think Paragon is their biggest in house project so it's been moving a bit quicker than everything else. (21 minutes ago)
fortnite was announced what? 6 years ago? it was supposed to be one of the very first "next gen" games...granted they never specified which gen. lol (22 minutes ago)
I think the constant development of Unreal Engine counts as being productive too. Heck it's the same with Valve. They are making games. Just not the games people who are complaining want to play. (22 minutes ago)
@KORNdog: Paragon was released as an alpha.. it's already come a long way. They are a bit slow though. I mean.. lord know what the deal w/ Fortnite is. UT is more of a passion project though. (23 minutes ago)
but i guess they make an engine that's used pretty much everywhere. so they don't need to be that productive. kinda like valve having steam. . (24 minutes ago)