X360, PS3 Monday, June 9, 2008 | 4:31 PM

Interview with DICE

Interview with DICE

DICE has finished their work on EA's Battlefield: Bad Company, which will be released at the end of this month on Playstation 3 and Xbox 360. Many of you have already tried the demo released last week, and here's a Q&A from XCN which may answer some of your questions about squad features, the lack of prone plus more.

All comments

Commented on 2008-06-09 17:19:52
Interesting stuff. Thanks guys!
Commented on 2008-06-09 17:24:11
just one gamemode? no team deathmatch?
Commented on 2008-06-09 17:33:29 In reply to Johnny_Holiday
Posted by Johnny_Holiday
just one gamemode? no team deathmatch?
There will be a second one as DLC as the interview says, making it two: Gold Rush and Conquest.
Commented on 2008-06-09 17:37:03
Oh they decided to add conquest.. good for them.

Now let me into the Heroes beta, and announce the next real battlefield please.
Commented on 2008-06-09 17:53:16
No co-op :( It'd have been great to play with friends online or split-screen... :(
Commented on 2008-06-09 18:06:11 In reply to GriftGFX
Posted by GriftGFX
Oh they decided to add conquest.. good for them.

Now let me into the Heroes beta, and announce the next real battlefield please.
Commented on 2008-06-09 18:56:04 In reply to mt_sabao
Posted by mt_sabao
Take a nap if you're tired. If you think this game is anything like 1942 or BF2, or anywhere as good, you're kidding yourself. BF3 will be the real deal. You can deny that all you want, but it's going to be a massively different, and massively better game. They just need to officially announce it ;)
Commented on 2008-06-09 18:59:57
i know you're right dude. the only one game that's making go back to my pc for gamming it's BF3. Now, you just don't need to keep saying it and that everything else on the consoles is crap...

the demo for the SP of BF:BC was actually very promising...
Commented on 2008-06-09 19:04:40
I didn't really like it, but I'm a bit Battlefield biased I'll admit. It just felt like it was missing so damn much. The single player is neat though, I have to say. Oh, and I love console games, just not console FPS.. well.. except those rare exclusives that are actually awesome (like Halo).
Commented on 2008-06-09 20:40:12

southpaw!!!!!!!!!!!!!! I WANT southpaw!!!!! come the hell on!!!!!
Commented on 2008-06-09 21:28:08
Grift is spot on with his comments about BF, but for some reason im loving BF:BC, even if it looks like black grain has attacked my tv screen......

Commented on 2008-06-09 21:59:07
It's totally ridiculous to compare a _console_ game with the Battlefield series for PC. Bad Company was _always_ annouced to be a console game and not as a successor to BF2. When i compare Bad Company to other console shooters i think Bad Company clearly raises the bar in almost every aspect.
Commented on 2008-06-09 22:17:41 In reply to type105x
Posted by type105x

southpaw!!!!!!!!!!!!!! I WANT southpaw!!!!! come the hell on!!!!!
I play southpaw all the time as well. Thought I was the only one
Commented on 2008-06-10 01:15:56
I sorta feel like my arms have been chopped off while playing BF:BC

-no prone,
-no run-jump-prone-dive,
-no medic revive,
-no medic class,
-no planes,
-no commander drops
-no main tank mg
-no proximity vehicle repairs
-no tank surfing?
-no lookbehind camera in vehicle
-no voice commands or active spotting (automated, not good).
-LOUSY chopper controls

but the excellent sounds, ballsy weapons and new features make up for much of it. And I'm sure playing with organized friends will make up for the lacking parts too.

The lack of prone and horrible chopper handling was a bit of a shock. I loved the choppers in BF:V, especially hauling the apc and tank with a chinook and manouvering a narrow river with a huey and landing on a dime.

GTAIV has choppers much closer to BFV. Of course BFV had a lot of base raping with choppers but that could have been fixed with patches.

BF2 added taildrag (like dragging a parachute on the tail of the chopper) which eliminated baserape spinning but also made the choppers less appealing to handle. Now the choppers have lost all soul.

In many ways Battlefield has DEGENERATED from BF42 where the planes were SUPER-FUN (BF2 had fast, rather crappy planes), and now the choppers are ruined.

I'm itching to get BF3 and upgrade my computer.. but now with 2+ years of no PC gaming I hope it has achievements linked to my current gamertag. It's like having a super-powerful 360 with a real Battlefield game! :O
Commented on 2008-06-10 02:38:28

I sorta feel like my arms have been chopped off while playing BF:BC
Yup. And it's pretty fair to compare to other Battlefield games, anyhow. I disagree re: BF2's jets and helos though, I quite like them. But honestly, why wouldn't it be a fair comparison? Games like FFOW and Quake Wars prove that these types of games don't need to be stripped down (aka, dumbed down) dramatically on consoles, and it's missing.. so very much. The list of no's just keeps going on-and-on--add no free-form squads to that list as well. Stupid.

Personally I don't think it's half as compelling as Halo 3 or Call of duty 4 either. But you're right, the sound is incredible. DICE has always been pretty awesome @ sound design.
Commented on 2008-06-10 03:22:50
17 reasons why CoD 4 is more refined than Battlefield: Bad Company!

I had never heard of Battlefield: Bad Company (B:BC) until about 3 weeks ago... And I've been playing the recently released demo of B:BC on the Xbox 360 and I gotta say that I'm dissapointed with the game, when I compare it to CoD4. The developer is Digital Illusions CE (DICE), and the publisher is Electronic Arts (EA). I realize this is just a demo of B:BC, and that CoD4 isn't a sand box game, but read on and see what my arguments are. You'll be surprised what you read!

Before you read on, I want you to know that I only play Hardcore Search and Destroy on CoD4. And I posted this same topic over in the DotA-Allstars forums...

1) If you want more ammo in B:BC you cant simply walk over a similar gun and absorb its extra ammo. ...They force you to pick up the one on the ground to see if it has more additional ammo than your current gun. ...As if you couldn't just take the extra ammo?!?!

2) There is no easy way to mute a player. In CoD4 you can mute a player by simply pressing "A" on the players name in the player list. Where as B:BC makes you load up the players' Gamer Card, then mute them...? And the loadtime for a gamer card ain't fast. (Note: I have 5Meg DL, and 0.6 up = FAST).

3) In the demo of B:BC you can blow down any wall with an explosive... But not even an M60 machine gun allows you to shread appart a window frame. I realize that CoD4 doesn't have destructive environments, but if you're gunna do something for the first time (i.e. making a game with destructible environments in a sand box FPS game) you should sure as hell do your best to get it as perfect as possible the first time around.

4) There's an annoying visual bug that occurs when you reload your weapon and then sprint into a run, and stop immediatly. ...Your gun will still be reloading, even though you put it down to run. You can't do anything with your gun during this invisible reload time. Your gun just sits there looking normal and ready to fire. Also you aren't allowed to reload WHILE sprinting, but you can reload and THEN sprint (thus reloading as you run). ...Pretty dumb.

5) Along side the visual bug with the weapon reloads... Using the knife in B:BC will keep the knife drawn! Ahaha, are you serious? In case you don't know yet, the knife is next to worthless. Unless your enemy is your shoe shiner; you might as well just stab yourself. ...Why do we need to keep our knife out after we use it, if I want to swap back to my gun I'm forced to press the right bumper! Any enemy will die in one jab from your knife, so there's no need to swipe multiple times really fast. ...In CoD4 enemies die from a knife blow in one hit, yet the CoD4 developers realized that the GUN is more important than the knife. And they show this knowlege by automatically bringing your weapon back up for use. B:BC and CoD4 have the same knife attack speed at ~ 0.5 seconds.

6) Both games have a sprint feature that allows you to run into a sprint. But one of them does it better... Guess who? CoD4! Why? Because you only need to tap the sprint button to gain a 4 second sprint. Whereas in B:BC you are forced to hold down the sprint button which gets tiring and you can run for an innfinate amount of time. Why can't we just tap it like in CoD4? ...Just poor design IMO.

7) Once you have chosen either Ranked Quick Match or Unranked Quick Match you can't cancel the command if you change your mind. Thus you are forced to join the game. In CoD4 you can leave the lobby at any time while the "game search" is in progress.

8) The demo of B:BC has a visual messup when you knife mutiple times in a row. If you keep attacking with your knife it will occasionally not show the animation or the sound, but you'll see a spark on the wall you are attacking. ...I've never found any problem in CoD4. However that's not 100% true, because oddly enough CoD4's one similar error is with a knife as well... If you use the assault riffle called the G3 amd equip it with a snilencer - which will cause you to always miss your knife attacks.

9) Visually speaking, everthing in CoD4 has a constant but subtle Bloom effect on it. When you go outside you'll see it most when looking at the top of a building against the blue sky. This effect helps to make CoD4 look more belivable. ...Where as B:BC tries to do the same thing, but fails because they incoporate an effect on the the entire screen that makes the game look as though it was recorded on a crappy 1940's camera; the screen constantly looks like its covered with a grainy effect. I think it makes the game look bad.

10) B:BC had an interesting audio effect that silences softer sounds when a very noisy sound is in close proximity to the player. ...What I'm saying is that if a player is next to a car that has its radio on, and a morter shell lands next to you, the radio music will silence and you'll only hear the blast of the morter. This is a half working idea, that obviously didn't get enough attention by the developers. ...So what's wrong with this audio effect? The problem is this: when you are in an enclosed vehicle and a morter shell blows up next to you - you gain the exact same deafness from the sound blast, as you gain when not in a tank. ...That means that being in a tank doesn't shield you from the sounds outside of the tank... Once I realized this audio flaw, I was no longer convinced I was driving inside a powerful protective tank.

11) Surfing through the game's menu is sluggish and time wasting. When passing your controller to a sibling or friend, CoD4 is fast and allows you to change the invert of your controller in less than 4 second. It takes 12 seconds with the slow menu in B:BC.

12) B:BC's audio program isn't as amazing as it sounds. ...When firing a weapon off a hill, no echoes will be heard after your bullet flies. If you proceed to walk slowly down a hill while firing, you'll notice that there's a distinct invisible line that immediatly makes your gun sound very echo-y. It's annoying, because you'll be running and gunning and all of the sudden your gun will sound 100% different (with echoes). It's so abrupt and comes on so fast that you'll think your 5.1 surround sound just crapped out.

13) Most of the multiplayer games I've played on B:BC have had pretty noticable lagged. I almost never lag when playing CoD4, and my internet connection is (as previously mentioned) very fast, 5Meg/dn 0.6Meg/up.

14) There's no ability to change the camarea to follow a different ally when dead. You are forced to watch from behind one guys back, and aren't able to change to a possible friend on your team.

15) B:BC doesn't look nearly as good as CoD4, yet runs at less frames per second (fps). CoD4 always runs at 60fps, and looks amazing! ...Yes, CoD4's maps are much smaller and the environments aren't destructible, but still. I'm also dissapointed in the crummy looking explosions B:BC has. ...I have a 46-inch 720p LCD HDTV with 5.1 surround.

16) There's no way to check your ping! ...So when you're lagging like a mofo and know it, you'll never be able to send a letter home to mommy and quote the it. God this game blows :\

17) The singleplayer game is run by checkpoint porgression. ...So even if there are 10 enemies at your destination, all you need to do is "get to that location" and all the enemies will dissapear and a cut scene will show your squadmates talking and chilling, then once your boys are done talking you're on to your way to the 'next checkpoint.' It's almost like cheating - WTF!?

To sum it up, I don't think the game testers have been doing their job with this game; Battlefield games have always been about multiplayer. And this time around I don't think they brought that knowlege with them. This game iss too sloppy for me to take seriously, and I'm probably gunna discourage my friends from getting it as well. I'd be pretty ashamed of myself if I was on the DICE development team and had played CoD4. This game is not polished, or streamlined enough for effective public play.

I give the demo of Battlefield: Bad Company a score of 6.5/10.

P.S. I forgot to mention how I still hate EA for killing Microsoft's sports game division 6 years ago, just so EA could monopolize with their stupid Madden game. ...I don't even play sports games, unless you're refering to Deathrow

What do you guys think?
Commented on 2008-06-10 08:13:38 In reply to GriftGFX

Games like FFOW and Quake Wars prove that these types of games don't need to be stripped down (aka, dumbed down) dramatically on consoles
ET:QW is _dramatically_ stripped down compared to the pc version! Maybe you should look some reviews, there is nothing good about...
Commented on 2008-06-10 08:42:36 In reply to Milhouse
Posted by Milhouse
ET:QW is _dramatically_ stripped down compared to the pc version! Maybe you should look some reviews, there is nothing good about...
Really? I was under the impression that the only gameplay difference was the different player count.. I haven't read any reviews, but some of them actually have been a lot more positive than I had anticipated. I expected ETQW to get panned pretty heavily in its console release. I'm pretty sure all the stances and kits are still there at least :)
Commented on 2008-06-10 16:30:22
"· Will it be possible for the gamer to configure the controls completely?
o No"

Shit. I could really have used a fully customizable controller setup. Clicking the left stick and moving it forward to run feels weird, like it grinds my thumb. There's a couple of other functions I would have liked to change. But there we are...

I would prefer the kit selections from Battlefield 2142, those suited me well. Thinking of Bf 2142 is it possible to play maps in Bad Company's multiplayer that does not feature the americans?
Commented on 2008-06-10 17:58:48
I know AcidSnow's opinions on this game, but does anyone else have thoughts to share?

I mean, I played the demo, and something just seemed totally "off" about it. Really didn't like it. controls, camera, audio, overall look.

A shame, because from the first teaser video I was quite looking forward to it. Now I don't think I'll bother.

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