The demo of Kane & Lynch: Dog Days is available as of today exclusively on Xbox Live, provided you were sent a precious code to download it. There is some very interesting content as you can try a bit of the campaign mode, a mission of the Arcade mode and you can even get your hands on three of the multiplayer modes (Fragile Alliance, Undercover Cop and Cops & Robbers). Generous as we are, we would not want you to miss the opportunity to see the game in action so here are a few videos of this exclusive demo. We'll start with the introduction movie and the first part of the demo section of the single player mode played in the hardest difficulty setting. Enjoy! Update: Second part added.
Kane & Lynch: Dog Days' visuals may not have been impressive when looking at screenshots, but it definitely is when you see it moving. The game has this creepy realistic look to it that is even disturbing sometimes. Don't look for Crytek-like extra-HD textures everywhere as you won't find much of them but, despite that, I find the way Io Interactive nailed the surveillance camera look quite stunning. Not only is it unique but it also adds a lot to the immersion, making this sequel even more atmospheric, which was the previous episode's main strength.
Gameplay-wise, this demo should reassure those who found the cover system of Kane & Lynch: Dead Men horrible. It is now fully functional and the aiming also feels a bit smoother and more precise than before. Moving around is then much more pleasant, whether you're running down an alley or sliding from cover to cover. Not everything is perfect though, the AI seems rather weak for now, the animations of the NPCs still look a bit dated, and there are also a few framerate issues that are all the more noticeable as the game runs very smoothly the rest of the time. That being said, let's keep in mind that it is only a demo version and that the developers still have a lot of time to fix most of these issues before the game ships in late August.
I'm relatively new to it, but fucking hell, does it ever work properly? it's always in a state. (7 minutes ago)
anyone elses PSN acting a bollox? (8 minutes ago)
used constantly even when flying straight. luckily i had an experienced pilot next to me who landed the plane :) (28 minutes ago)
yaw is used all the time, but the most obvious (and would often be impossible to do without) is landing. Especially during strong wind. I've flown a Cessna 172 in very strong wind and the pedals were (29 minutes ago)
@Tiz: simplifying it you can say that a control stick controls the x and y axis. (roll and pitch), while rudder pedals controls z (yaw): [url] (36 minutes ago)
@droezelke: sure is, you return it to gamestop for being a milking pos franchise. (1 Hour ago)
FC4 had a similar easter egg. (2 Hours ago)