X360, PS3 Tuesday, April 8, 2008 | 12:22 PM

Kane & Lynch : free DLC

Kane & Lynch : free DLC

Eidos Interactive announces a new map pack for its videogame Kane & Lynch: Dead Men on the Playstation 3 and Xbox 360. The four environments all feature their own scenario and will be available April 17 on both online services, free of charge. We give you a preview inside.


All comments

Commented on 2008-04-08 12:50:30
cool, but why cant the likes of infinity ward or bungie give shit away for free.
Commented on 2008-04-08 13:11:25
because infinity ward can (big succes game) and eidos cant (huge failure game :P)
Commented on 2008-04-08 13:20:00
More like because IW and Bungie know that those packs will sell really well...
Commented on 2008-04-08 13:39:10 In reply to KORNdog
Posted by KORNdog
cool, but why cant the likes of infinity ward or bungie give shit away for free.
Because Eidos wanted to reward the 50 players still playing Kane & Lynch
Commented on 2008-04-08 14:02:54 In reply to DarkShoud
Posted by DarkShoud
because infinity ward can (big succes game) and eidos cant (huge failure game :P)
K&L sales are 1600000
This is huge succes for a game wich has ~67% on GameRankings and Gamespot problems)))
Kane and Lynch is good game with awesome scenario and atmosphere. I love it much more than Assassin's Creed, with has only Jade Reymond and cool graff
Commented on 2008-04-08 14:48:21 In reply to KORNdog
Posted by KORNdog
cool, but why cant the likes of infinity ward or bungie give shit away for free.
Im guessing this is edios way of telling the people who got this crap that they are sorry and that it won't happen again. :)
Commented on 2008-04-08 17:40:35 In reply to ACEfromRussia
Posted by ACEfromRussia
K&L sales are 1600000
This is huge succes for a game wich has ~67% on GameRankings and Gamespot problems)))
Kane and Lynch is good game with awesome scenario and atmosphere. I love it much more than Assassin's Creed, with has only Jade Reymond and cool graff
seems like you need a lesson in what good gameplay is.

K&L was a huge flop in many departments. I played it through because I had to (work) but, boy, it was a pain. Two levels stood up to quality, visually and gameplay (Nightclub and The skyscaper infiltration) but apart from those, the game was really, really poor. Funny thing is that those levels were from the original pitch and was developed inhouse over a period of god knows how long. Sadly the quality in those level was not kept when the game finally got into proper development.
Commented on 2008-04-08 19:43:44 In reply to BooMMooB
Posted by BooMMooB
seems like you need a lesson in what good gameplay is.

K&L was a huge flop in many departments. I played it through because I had to (work) but, boy, it was a pain. Two levels stood up to quality, visually and gameplay (Nightclub and The skyscaper infiltration) but apart from those, the game was really, really poor. Funny thing is that those levels were from the original pitch and was developed inhouse over a period of god knows how long. Sadly the quality in those level was not kept when the game finally got into proper development.
no need
K and L plays like gears of war, but have a lot of glitch. yep. But unlike Geow, story is that thing that keep me played it untill the end. And after that stupid Gamespot story everybody think that K and L is shit.

pain gameplay is Assassin's Creed. K and L is fun. Glitched but fun.
Commented on 2008-04-08 20:04:08 In reply to KORNdog
Posted by KORNdog
cool, but why cant the likes of infinity ward or bungie give shit away for free.
Some companies are more/less greedy than others. And Bungie does give shit away for free.
Commented on 2008-04-08 22:06:35 In reply to BooMMooB
Posted by BooMMooB
Funny thing is that those levels were from the original pitch and was developed inhouse over a period of god knows how long. Sadly the quality in those level was not kept when the game finally got into proper development.
you mean, that the game was developed around only 2 levels, which are proper levels and others are just buffers; was there a lack of time, imagination, hardware ?
Commented on 2008-04-09 01:36:51
yes i llike free thing
Commented on 2008-04-09 09:41:10 In reply to lukasblue
Posted by lukasblue
you mean, that the game was developed around only 2 levels, which are proper levels and others are just buffers; was there a lack of time, imagination, hardware ?
that is exactly what I mean. The quality of these two levels are high above the rest of the game. I think it is very apparent when you play it, and the quality all of a sudden raises.

So much for putting your vertical slice directly in your final game.
Commented on 2008-04-09 12:36:40
For people unhappy with the controls? You can change them in the options to improve them. Belive changing them all to around 60 is good enough.
Commented on 2008-04-10 01:45:33
sweet, this might get me to start playing the game again :D
Commented on 2008-04-10 04:14:05
I haven't played the game but Kudos to them for releasing free DLC.

If only everyone else followed this example.
Commented on 2008-04-10 06:48:06 In reply to BooMMooB
Posted by BooMMooB
seems like you need a lesson in what good gameplay is.

K&L was a huge flop in many departments. I played it through because I had to (work) but, boy, it was a pain. Two levels stood up to quality, visually and gameplay (Nightclub and The skyscaper infiltration) but apart from those, the game was really, really poor. Funny thing is that those levels were from the original pitch and was developed inhouse over a period of god knows how long. Sadly the quality in those level was not kept when the game finally got into proper development.
Seems like you need a lesson on how to sell a game.

If it cost them under a million to make the game, and they sell 1.6 million copies, multiply that times 59.99 (dont even figure tax)...Yeah, a huge failure. It didnt sell like Halo 3, but who expected it to?

And they put the maps out for free, because they can. Every company can, just with Gears and Halo, and CoD there is more money to be had, so they take the idea of already having alot of money, and then make you pay for the maps, so they get even more.
Commented on 2008-04-10 22:18:34
This game was a chore to play. One more cool concept burned by incompetent programming. Their DLCs should be FREE.

Sad, I thought this would have taught devs a lesson but then we do have BlackSite: Area 51 and Army of Two don't we?
Posted by DeadSaint
For people unhappy with the controls? You can change them in the options to improve them. Believe changing them all to around 60 is good enough.
If I ever re-rent this I will have to do this, for SURE.

Oh and yeah, the current DLC business plan as it is now is a rip-off and nothing as it was sold to us as. MS and other publishers are raping such a cool idea by selling half ass games that need too many updates and sell DLC of stuff we should have had at launch or for a more reasonable price point. We need a freaking revolt like the one against garbage EA and their Bad Company DLC guns idea.

About the game


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